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3D Rotations

3D Rotations - 2.0.0

Ian Mallett (geometrian)



OK, before you start, you need to know a little math.
For starters, the 2D games most people make use 1 angle.
Spherical coordinates use 2.
This uses 3, and is comparable in complexity to a 4-dimensional coordianate system.
To solve this problem, I had to resort to matrices to do my trigonometry. Anyway, it was all very complicated, and I spent all day yesterday, working an hour into today to make it work. It doesn't look like much, but it was really, really, really, so hard.
Naturally, since I'm SUCH a nice person, I'm giving it here so you don't waste half your weekend staring into space trying to get this working.


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3D Rotations - 2.0.0 - Feb 10, 2008 account Comments

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March 4, 2008 8:10pm - grace pow-sang - nickname: (sana) - 5/5
February 10, 2008 4:18am - Ian Mallett - nickname: (geometrian)
Version 2.0.0 released! (Version 1.0.0 was pre-release work).

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