A video game description language (VGDL)
A video game description language (VGDL) - 0.2
Tom Schaul (schaul)
Our motivation is to make it easy to:
We decompose game descriptions into two parts:
Programmers extend the possibilities of (1) by writing modules in (2), and game designers can very quickly compose new games from those components without programming.
It is now possible to convert simple games into full MDP transition probabilities. Also: some new game examples.
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