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Bridge - 1.0.0

Ian Mallett (geometrian)

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Description

This was my entry for PyDay. Unfortunately, I realized midway through the the rules say it must be in one file, and as this uses my Shader OpenGL Library I decided to continue development "as is" and break the other rules about file size, etc. This is the result, and it's actually quite fun. It could use a little polishing, but I leave it as is for now. Have fun playing it! Please note that there are known issues with ATI cards--I've worked hard on some compatibility fixes, but it's not done yet. Most new ATI cards should work.

Links

Home Page: http://geometrian.com/programming/index.php
Source: http://www.geometrian.com/data/programming/projects/Bridge/1.0.0/Bridge.zip

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Releases

Bridge - 1.0.0 - Dec 29, 2008

Pygame.org account Comments

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January 6, 2009 12:59am - Ian Mallett - nickname: (geometrian)
Perhaps later--However, I consider this a more or less two day experiment.

I like stuff like this--it uncovers flaws in your basecode. I used my GLSL library, and had to fix some stuff (like the attenuation factor (you have to hand code EVERYTHING that OpenGL does if you use shaders)).

However, as you can see, the end result is nice. (And also notice that the library shortened development to ~2 days instead of weeks...)
December 30, 2008 12:25pm - pymike - nickname: (pymike) - 4/5
Very hard, but very cool :-) Good work. Mebbe some animated lava next?
December 29, 2008 6:16pm - Ian Mallett - nickname: (geometrian)
Good point :)
I meant that having an overly lenient one is bad too. If there's a problem I don't know about, I want my computer to tell me--I don't want to discover it post-release on accident.
Speaking of, the fixes already fixed it for one person that I know of--anyone else here get it to work?
December 29, 2008 5:32pm - Nathan Woodward - nickname: (thedalailama)
Whoever would have thought that an unnaturally stable computer would be a BAD thing?

Careful what you wish for, people.
December 29, 2008 3:23pm - Ian Mallett - nickname: (geometrian)
A word about the darkness of the game--my computer was messed up, and the screen made everything too bright--so when I developed it, it looked brighter. Having rebooted, my screen is now normal. It's darker, and now the contrast shows better, I think. Opinions?
December 29, 2008 3:21pm - Ian Mallett - nickname: (geometrian)
I uncovered a few little things--bah, why can't MY computer ever crash?--so try it now.
December 29, 2008 3:03pm - Ian Mallett - nickname: (geometrian)
Yes, I finished it like 4 hours late and it is too big. About the error--I thought you didn't have trouble with my shaders? I don't think anything significant changed... I'll run it through ShaderAnalyzer just to be sure...
December 29, 2008 11:25am - pymike - nickname: (pymike) - 1/5
GLError: GLError(
err = 1282,
description = 'invalid operation',
baseOperation = glUseProgramObjectARB,
cArguments = (7L,)
)
December 29, 2008 11:24am - pymike - nickname: (pymike)
Ian... waa! The one file rule has been gone since PyDay 3! :-( But it IS too big. Playing now...
December 29, 2008 2:42am - Ian Mallett - nickname: (geometrian)
Version 1.0.0 released!
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