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Circles of Influence

Circles of Influence - 3.0.0

Ian Mallett (geometrian)

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Description

I was bored one evening, and after a few semi-related discussions on irc, I decided to make this.

What you do is move the cursor around (the blue bubble will follow you) and it will distort along with the other bubbles in a nice fair way.

The screenshot can't really show how this works effectively; it should be tried to be appreciated.

Naturally, such a simulation can take a great deal of calculation, so Psyco is optional. Also, certain parameters can be tweaked to make more collision (and cooler effects) but it runs more slowly.

Links

Home Page: http://geometrian.com/programming/index.php
Source: http://www.geometrian.com/Programs/Circles of Influence.zip

Screenshot


click to view original size

Releases

Circles of Influence - 4.0.0 - Feb 13, 2009
Circles of Influence - 3.0.0 - Sep 7, 2008

Pygame.org account Comments

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February 24, 2009 5:10pm - Clayton G. Hobbs - nickname: (ratfink) - 4/5
I just tried it, and it looks really cool! It has a few oddities where the red circle sometimes jumps a tiny bit for about one frame. Don't know how that could be fixed, but I just thought I'd let you know.
February 16, 2009 11:08am - Daesung Park - nickname: (grayger)
Interesting!
February 13, 2009 4:22pm - Ian Mallett - nickname: (geometrian)
Version 4.0.0 released!
September 13, 2008 6:47pm - Ian Mallett - nickname: (geometrian)
Hey, thanks all! Cool tip effeemme! I just which it worked for 3D too...
September 13, 2008 4:50pm - Francesco Mastellone - nickname: (effeemme) - 5/5
Hella cool. Just a tip: instead of declaring a Pythag2D function, from math import hypot ;)
September 9, 2008 2:55pm - Marcel Rodrigues - nickname: (marcel) - 5/5
I like it!
September 7, 2008 12:51pm - Jeffrey Aylesworth - nickname: (jeffayle) - 5/5
Amazing.
September 7, 2008 1:18am - Jordan Trudgett - nickname: (tgfcoder)
Wow, intense. :)
September 7, 2008 12:25am - Ian Mallett - nickname: (geometrian)
Version 3.0.0 released! (Versions 1.0.0-2.0.0 were pre-release work).
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