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Coffeeworlds

A teeworlds game logic clone written using pygame


Duncan Hawthorne
(duncanhawthorne)

To Run:

  • Run python server.py
  • Run python client.py
The server can be run on a remote machine specified in the "connect" function in client.py Requires pygame 1.8.1

Features:

(New *)
  • Walking, jumping, hooking, shooting.
  • Pistol, Cannon, Laser, Saber, Suicide Clone *
  • Scalable players and gameplay to fit the scale.
  • Collision detection based on pixel colours to allow freehand drawn maps.
  • Physics based on forces and absolute velocities.
  • Hearts to gain more health
  • Network connectivity using Mastermind allowing as many players as required.
  • Capture the flag *
  • Destroyable environment *
  • Colorscheme to represent health and points *
  • Sound effects *

Things to play with:

  • Blurring *
  • Artificial intelligence bots (experimental) *
  • Multiple Maps *
  • Sounds *
  • Colorscheme *

Credits

  • Teeworlds http://www.teeworlds.com/ My original inspiration
  • Mastermind http://www.pygame.org/project/859/?release_id=1507 Networking

Changes

Links

Home Page
http://code.google.com/p/coffeeworlds/

Releases

Coffeeworlds 0.1 — 14 Sep, 2008

Coffeeworlds 0.2 — 2 Nov, 2008

Pygame.org account Comments