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Dark Gates - 0.7

RPG game inspired by "Death Maze/ Labirynt Smierci"


Bartosz Debski
(braqoon)
Game inspired by paper RPG tiled game "Death Maze" or "Labirynt Smierci" released in Poland long time ago. Game will feature random generated maze (while you playing), monsters, treasures, etc. Aim of the game is to find Dark Gates and kill Unnamed in order to destory Dark Gates.


Play Dark Gates

Changes

First update in 2014 finally arrived. This time we have got a bunch of new stuff so let's see what new release have on offer.

Fight avatars

Finally all playable heroes have their own avatars while in fight. That was the last thing on the list which was holding other changes to be looked at. No more black silhouettes. Original game art is finally complete.

Fight

Special skills

This is probably the most interesting change in this release. Some monster have gained special abilities which will change how you fight against those monsters. Those special abilities will either affect your heroes or it will help monster in the fight. What are those abilities you ask ?

  • Hydra - If wounded, agility increases +1 with each turn, which in the end increases damage of Hydra's attack,
  • Kronk - They smell so badly that affected heroes are -2 on agility. Hero ability to not be affected by smell depends on resistance stat.
  • Troll - If wounded, Trolls can heal themselves (+1) on every each third turn.
  • Spider - while facing a spider, heroes needs to watch out for spider web. On each turn spider extrudes web towards all heroes. Each hero if affected will lose ability to perform an attack. Ability to deflect this web depends again on resistance stat.
  • Gorgon - It can turn peoples into stones. If hero in front row, middle position will fall under the spell it will be out of the fight. Hero still can be killed. Ability to deflect depend on resistance stat.
  • Sorcerer & Unnamed - They will cast an lightning spell instead of normal attack. They will do so until casting another spell will kill them.

fight

Other stuff

Mass HealNew elements to Fight arena UI has been added. Information about the current phase of the battle and effects that are in place are placed on left top corner for the screen.  This release also introduces permanent death to heroes regardless of which difficulty you are playing on. Previously a killed hero could have been selected again. This no longer possible. Stats for most of the heroes and few monsters has been touched to provide a more balanced gameplay. Few additions also has been made to game sounds department and a new spell "Mass Heal" is available to be selected.


Changelog  - Release 0.7.0

New: In fight avatars: All Zebest, Alryk, Curvenol, Dalmilandril, Dierdra, Eodred, Maytwist, Gwaigilion, Sliggoth, Gislan, Larraka, Linfalas, Theregond, Weldron,
New: Monsters (Hydra, Kronk, Troll, Spider, Gorgon, Sorcerer, Unnamed) have special skills/spells which affect fight,
New: Permadeath - Killed heroes no longer can be selected back into party when continuing saved game,
New: Doors are now displayed on corridor tiles,
New: Enhanced fight screen UI,
New: Sounds for Female heroes, Spider, Warg/Werewolf,
New: Dark Gates are visible on mini map after placement.
New: Spell - Mass Heal
Change: Adjustments in frame rate to make menus more responsive
Change: Monsters and heroes stats adjustment.


Version 0.7.0 will be available on 11th of April. 


Play Dark Gates on Desura or on Gamers Gate

Links

Home Page
http://darkgates.dfourgames.com/
Source
http://darkgates.dfourgames.com
Windows
http://darkgates.dfourgames.com

Releases

Dark Gates 0.1.1 alpha — 12 Jan, 2012

Dark Gates 0.1 alpha — 8 Jan, 2012

Dark Gates 1.1 — 3 Apr, 2015

Dark Gates 0.1.2 alpha — 31 Jan, 2012

Dark Gates 0.1.3 alpha — 24 Feb, 2012

Dark Gates 0.2.0 alpha — 30 Jul, 2012

Dark Gates 0.01 — 7 Jun, 2010

Dark Gates 0.1a — 26 Jul, 2010

Dark Gates 0.4.0 — 5 Apr, 2013

Dark Gates 0.2.1 alpha — 29 Oct, 2012

Dark Gates 0.3.0 — 21 Jan, 2013

Dark Gates 0.3.1 — 6 Feb, 2013

Dark Gates 0.4.1 — 26 Apr, 2013

Dark Gates 0.5.0 — 29 Oct, 2013

Dark Gates 0.6.0 — 27 Dec, 2013

Dark Gates 0.4.2 — 11 Jul, 2013

Dark Gates 0.9 — 26 Aug, 2014

Dark Gates 0.7 — 9 Apr, 2014

Dark Gates 1.0 — 7 Jan, 2015

Dark Gates 0.8.0 — 10 Jun, 2014

Pygame.org account Comments

  • matrix090 2012-02-05 09:06

    you can add better oss or alsa audio support for linux `cuz on linux, game can`t detect the sound card

    Braqoon 2012-02-13 22:41

    At the moment there is no sound in the game, but when I tested I had no problem with sound under ALSA.

  • John 2012-02-25 02:29

    Cool project!  One suggestion: I would have liked the map movements and other transitions to go faster - it feels a little sluggish as is.  I look forward to seeing this develop .

    Braqoon 2012-02-25 21:35

    Thanks for feedback. I will think about it.

  • Ian 2012-06-05 14:19

    How do I get a character to casr a spell please?

    Braqoon 2012-06-15 11:21

    Spells can be only used while character is in second line while in fight. Third icon in weapon selection is magic. Sorry for late reply, just spotted it.

  • renesd 2012-07-31 11:56

    Hello,

    Just finished watching your video... and it's looking great!

    Braqoon 2012-07-31 12:02

    Thanks for the kind word :)

  • Mekire 2012-10-29 09:01

    A little disappointed that you have decided to ask for money for this already. Was looking forward to seeing what improvements you had made.

    Braqoon 2012-10-29 10:05

    Hey. i will be posting some videos and tutorials soon based on 0.2.1 release. Maybe then i can convince you to support . Anyway you can have a chance for a code redeemable on Desura. Just follow @dfourgames on Twitter.

  • Kaliber64 2012-11-11 11:07

    The movement does look a little sluggish. But looks really cool. I love random. I also love games that never end but can remain fun and always evolving. Games that basically make their own content as you go. Really hard to balance though.

    Braqoon 2012-11-12 09:38

    Thanks for your thoughts. Latest version has speed tweaked so it is more dynamic in movement and in fight. As for balancing, yes you are quite right. I will introduce static maps as well so i hope i can keep anyone happy.

  • Margaruga 2013-03-03 10:47

    Great, I like it

  • CaptainGlitter 2013-03-04 20:07

    could you make the game interact with your choices like the walking dead

    Braqoon 2013-03-05 06:56

    Technically yes, but not sure what do you want to achieve by such mechanics in my game.

  • Your MOM! 2013-04-07 07:55

    You should make a demo version. Or a cutoff without payment. I mean Its obvious that you put a lot of work into it, but that doesnt mean its worth 10 bucks to me (or even 7 on sale). A demo version might get me hooked and wanting more, willling to sacrifice 10 bucks just to check it out. I mean currently as is, i would fork over 2-3 bucks to check it out, but with only a video to watch, i wouldnt go higher. I mean you just recently added a save feature to it. This game looks like it has potential, and thus the only reason i wrote this comment. Just giving my two cents.

    Braqoon 2013-04-14 15:37

    Hi, thanks for your comment. Yes, there will be a demo in near feature when I will finish all the art. There is a full version 0.2 in meantime if you want to see how it works. core mechanics are there but bugs as well :).

    Forgot to mention, Dark Gates are now on sale till the end of April.

    John 2013-05-09 11:53

    in linux, trying to extract it, only gets error as if it was corrupted

    tar -zxvf DarkGates_alpha_0.2.0.tar.gz

    gzip: stdin: not in gzip format
    tar: Child returned status 1
    tar: Error is not recoverable: exiting now

    Braqoon 2013-05-09 14:08

    it works with :
    tar xf DarkGates_alpha_0.2.0.tar.gz

    John 2013-11-23 00:57

    Oh whoops sorry

  • metulburr 2013-12-29 05:40

    As much as i disagree with the price, i voted for it to get on steam. Maybe if it gets on steam you would consider a reduced price for a deal at that point.

    Braqoon 2013-12-30 00:53

    Hi, thanks for your vote. I will definitely consider that. On that point I often give a 50% or 30% off on various sales, so price is not that scary if you are not 100% convinced.

  • Peter R. 2015-01-08 20:57

    Incredible work. Looks very good and around 8 Euro is a fair price.

    Braqoon 2015-01-08 22:54

    Thanks, appreciated.