pygame is
Python
Simple DirectMedia Layer
 
 
pygame.org is
Site Swing
Dark Gates

Dark Gates - 0.8.0

Bartosz Debski (braqoon)

Tags:

Description

Game inspired by paper RPG tiled game "Death Maze" or "Labirynt Smierci" released in Poland long time ago. Game will feature random generated maze (while you playing), monsters, treasures, etc. Aim of the game is to find Dark Gates and kill Unnamed in order to destory Dark Gates.



 
Desura Digital Distribution GamersGate

Changes

As version 1.0 is finally on the horizon, DFour Games would like to show of our newest milestone - v.0.8. There is few changes so let's get to it:

Weapon Animations

This version introduces animations for each weapon available and also monsters attacks. Best thing is to see it for yourself but now every bite,swing, throw or flying arrow is now visible. Talking about weapons. Crossbow makes a debut as well.

New hero : Lorac

Lorac is our newest hero and she brings already mentioned crossbow to the arsenal. Crossbow is currently an exclusive weapon to Lorac but next release may bring some weapon swaps to other heroes.

Other Changes


From now on monster can only attack from second line if they have a projectile or can cast a spell. This brings 'reality of a fight' to be more inline and also changes team tactics. Main menu had a little revamp and you can now control music and sound separately in options menu. If you are into language packs, Polish and French languages are now put in their own files along with German. Bug introduced in version 0.7 where having Theregond ,Curvenol or Zareth in the team will break the game when attacked is now fixed. Save games from ver. 0.7 can be used unless you got those three heroes in your parties. Last think, If you not voted yet for DarkGates to be releases on Steam, now you have a single button, which will take you straight to Greenlight page :)


Changelog - Release 0.8.0
----------------------------------------------------------------------
New: Hero Lorac
New: Weapon - Crossbow
New: Weapon animations while in fight.
New: Sound and Music are now independent in options.
New: Steam Greenlight button in main menu
Change: Monsters from second line can't attack unless it's a projectile or magic.
Change: Polish and French language is now exported to separate files in lang directory.
Change: Main menu has been revamped
Bugfix : Game will brake if heroes Theregond ,Curvenol or Zareth are attacked by monster (introduced in 0.7.0 release)



Play Dark Gates on Desura or on Gamers Gate

Links

Home Page: http://darkgates.dfourgames.com/
Source: http://darkgates.dfourgames.com
Windows: http://darkgates.dfourgames.com

Screenshot


click to view original size

Releases

Dark Gates - 0.9 - Aug 26, 2014
Dark Gates - 0.8.0 - Jun 10, 2014
Dark Gates - 0.7 - Apr 9, 2014
Dark Gates - 0.6.0 - Dec 27, 2013
Dark Gates - 0.5.0 - Oct 29, 2013
Dark Gates - 0.4.2 - Jul 11, 2013
Dark Gates - 0.4.1 - Apr 26, 2013
Dark Gates - 0.4.0 - Apr 5, 2013
Dark Gates - 0.3.1 - Feb 6, 2013
Dark Gates - 0.3.0 - Jan 21, 2013
Dark Gates - 0.2.1 alpha - Oct 29, 2012
Dark Gates - 0.2.0 alpha - Jul 30, 2012
Dark Gates - 0.1.3 alpha - Feb 24, 2012
Dark Gates - 0.1.2 alpha - Jan 31, 2012
Dark Gates - 0.1.1 alpha - Jan 12, 2012
Dark Gates - 0.1 alpha - Jan 8, 2012
Dark Gates - 0.1a - Jul 26, 2010
Dark Gates - 0.01  - Jun 7, 2010

Pygame.org account Comments

If you wish to leave a comment with your pygame.org account, please sign in first.

October 29, 2012 7:46pm - Erik Martin - nickname: (neccarus) - 5/5
Just goes to show how much can be done with Python and Pygame, props.
August 14, 2012 1:16pm - Xandar Kablandar - nickname: (eternalcheesecake)
Very nice!
July 27, 2010 5:24am - Bartosz Debski - nickname: (braqoon)
Thanks for comment. So far I'm trying to keep to original rules as much as possible. This will be verified later as fighting system will be added. Fight will be turn based and by far looks ok. Time will tell. I will post more video as game progress.

As for heroes in party, this is based on original rules. In original there was 3 heroes and 3 apprentices, so I already tried to simplified. We will see how it goes.

As for a paying or not paying, as said before I still didn't decided what to do and I keep my mind open with feet on the ground. Other thing is that not everyone have to like it, so i'm not surprised.

Video shows apart from menu a concept or 'tech demo'(maybe a bit to big term) for map generation. Can't really see myself doing pre-order already :D
July 26, 2010 7:24pm - Donpachi - nickname: (donpachi)
The gameplay looks fine in what you posted on the website. I'm just unconvinced that I'd pay money to play this game. iPhone or Facebook come to mind as possibilities, though.

Is there a reason to have a six-member party instead of just a single hero? I'd be very interested to see how the fighting works without becoming difficult to manage.
June 12, 2010 12:46pm - Vojtech Rylko - nickname: (vojtarylko)
Looks great. Looking forward to see fight.
June 8, 2010 4:16pm - Bartosz Debski - nickname: (braqoon)
I do know that. My code is nothing complicated or revolutionary, but if I decide to go commercial, giving away code is rather missing a point.
June 8, 2010 2:17pm - Donpachi - nickname: (donpachi)
I'm not very intimately familiar with the subject, but I've been led to believe that disassembling python bytecode is trivial. So I hope your game libraries are coded with C++ or something if you want to actually keep the code closed.
June 8, 2010 12:51pm - Bartosz Debski - nickname: (braqoon)
Thanks for comments. As I already said no source code will be available for now. I didn't decided yet what i will do (open-source, closed-source or commercial). Soon website will be available with info and videos of the game. Game is still largely incomplete but there is enough to get the idea.
June 8, 2010 11:36am - Donpachi - nickname: (donpachi)
Emphasis on "looking" good. :)

How about a way to download the game and/or the source files?
June 8, 2010 5:36am - Xandar Kablandar - nickname: (eternalcheesecake) - 4/5
Looks good!
spotlight

 
our projects
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
 
recent releases
Aug 26, 2014

Aug 22, 2014

Aug 21, 2014


Aug 19, 2014

Aug 18, 2014

Aug 2, 2014


Jul 28, 2014

Jul 22, 2014

Jul 21, 2014

Jul 20, 2014

... more!
 
for pygame related questions, comments, and suggestions, please see help (lists, irc)