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Lothar's War

Lothar's War - 0.1

Jonathan Fries (jonyfries)

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Description

Lothar's War has similar game play to a tactical RPG, minus the leveling up of units. Everything in the game I did myself, art, sound effects, as well as programming. I have set it up so that you can define the data path in the options.ini, so the game can be reskinned. This is more or less a tech demo of the game I'm working on Lothar's War. Most of the game mechanics are in place and I am finishing polish elements of the combat. I want to start on the campaign in the next couple of weeks after I have finished the combat. I would like any and all feedback on the game mechanics, balance and the user experience.

Changes

This is the first beta release of Lothar's War. All of the basic game mechanics are now in place. The appearance of the UI has been improved, AI now more appropriately uses and reacts to unit abilities.

Links

Home Page: http://jonyfries.weebly.com/lothars-war.html
Windows: http://jonyfries.weebly.com/lothars-war-alpha.html

Screenshot


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Releases

Lothar's War - 0.1 - Jul 3, 2011
Lothar's War - 0.01 - Jun 27, 2011

Pygame.org account Comments

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July 3, 2011 1:39pm - Jonathan Fries - nickname: (jonyfries)
The code is in horrible condition at this point. I tried to keep it clean but unfortunately with the time table I've set for myself I don't have time to refactor the entire engine. I do plan on releasing the engine with the associated GUI code once I've had a chance to clean it up after release. Tentatively the release date is August 15, 2011.
July 3, 2011 9:16am - MilanFIN - nickname: (milanfin)
It would be nice, if you would give the source of the game. Then it would work on other operating systems, and I'd like to see the code abit too.
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