Plague - 3.10
benedict carter (benedict)
arcade shooter physics simulation roguelike topdown automata shadows cellular gauntlet xcom syndicate plague
Plague is a real-time top down ā??rogue-likeā? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.
In the future Plague will have new features like modifiable ā??RPGā? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
-Zoom in and out at anytime to see the level ā?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails
additional sprite art from Sean Lange made zombie_hive counter decrease when zombie_hives destroyed
fixed creation of remains ā?? this crashed python when uninfected humans were killed
added a timer to ai to make sims pick another destination after a few seconds (stops them getting stuck indefinitely)
added comments to sim ā??add sight tilesā? code
(last version, whoops!) made it so that health and ammo ā??tick upā? as you stand over them, no longer instant refills
increased animal burn_max so that zombies and survivors burn for a little longer
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