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Plague
Plague - 3.15benedict carter (benedict)Tags:arcade shooter physics simulation roguelike topdown automata shadows cellular gauntlet xcom syndicate plague DescriptionPlague is a real-time top down ā??rogue-likeā? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome. In the future Plague will have new features like modifiable ā??RPGā? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail. Current Features: -Zoom in and out at anytime to see the level ā?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails ChangesTwo major changes:
Thanks to Michael Stone, for speeding up the fire simulation - it is really fast now (it uses Numpy). Plague keeps your score between games and the higher your score, the harder Plague becomes. Post your high scores on the blog (until I do something more clever). Detailed changes: Michael Stone integrated NumPy into Plague leading to a very decent speed increase in cellular simulations ā?? fire simulations are much quicker now, playable even. Thanks very much Michael! incendiary grenades leave behind phosphorus that continues to burn after the initial flash of heat. guns dont automatically reload unless they are currently being used stopped guns from being drawn when they werent visible to the player made concussion grenade shockwaves hurt more and push less your score is conserved between battles the larger your score, the harder the game gets (more hives and more zombies) started adding leaders and followers Links
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