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Realtime Cubic Reflection Mapping

Realtime Cubic Reflection Mapping - 3.4.2

Ian Mallett (geometrian)



Well, I'm making great strides with shaders, so it seems like it will be a while before I release something that uses fixed-function like my PyOpenGL Library. I plan to update most of my OpenGL stuff to use shaders, because they are easier to use and a ton more powerful.

Which brings me to this. I made this while I still couldn't do shaders. It is fixed function, and because of that, is more or less a dead-end. I'll certainly use bits and pieces of it with my shaders--grrrr can't get away from those environment maps...

It's been a while (like about two weeks as of now) since I made this code. It's uncommented, but it is a cool tech demo. You can change the reflector too. The default is a sphere, but for the teapot look below line 103.



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Realtime Cubic Reflection Mapping - 3.4.2 - Oct 26, 2008 account Comments

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October 1, 2009 11:43am - Arkapravo Bhaumik - nickname: (arkapravobhaumik) - 5/5
WOW ! ..... has a virtual reality feel to it ! .....
October 27, 2008 9:14am - pymike - nickname: (pymike)
Amazing work Ian! Can't wait for your full tricked-out glLib!
October 26, 2008 1:13pm - Ian Mallett - nickname: (geometrian)
Version 3.4.2 released! (Versions 1, 2, 3, 3.1, 3.2, 3.3, 3.4, 3.4.1, 4, 5, 6, and 7 were prerelease work)

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