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Sphere Collisions

Sphere Collisions - 1.0.0

Ian Mallett (geometrian)



The sequel to the Circle Collisions program. This is the 3D version. There can be 15 spheres, which are colorfully decorated like pool balls. There are also fake shadows. Like its predecessor and Gravity Simulation, the screenshot does not show how this program works.


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Sphere Collisions - 1.0.0 - Feb 3, 2008 account Comments

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February 3, 2008 8:29pm - pymike - nickname: (pymike)
Why don't you email at [email protected] and we can talk some more about this? I really like the stuff you do and maybe we can come up with a neat game!
February 3, 2008 8:03pm - Ian Mallett - nickname: (geometrian)
Thanks! Like I said, the 2D code should be, and was, easily adaptable to the extra dimension. There's still a few things wrong with the physics of it, but not with the collision detection and vectors, so fixing it should be easy. I'm interested in a new project, because I got about a hundred project ideas with my new laptop almost a year ago. Since then, I've been programming them all. With the initial burst of ideas out of the way, coming up with good new ones is difficult, especially when you realize that an idea is only good if people like it. So, tell me your idea, and I might get around to it. How do you think sphere to sphere collision detection could be used in a game?
February 3, 2008 7:05pm - pymike - nickname: (pymike) - 5/5
Awesome! You sure were able to implement the collisions quickly! I just had a thought... a 3D abstract space shooter!!! Ooooh yea! You should totally do it!
February 3, 2008 2:51pm - Ian Mallett - nickname: (geometrian)
Controls are based on another program, but they're actually pretty simple.
Left click and drag to move view around
Right click and drag to rotate the view around
Scrollwheel zooms in/out
'V' resets view, ESCAPE or window 'X' button quits
F1 toggles Fill, Line, and Point modes
February 3, 2008 2:48pm - Ian Mallett - nickname: (geometrian)
Version 1.0.0 released!

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