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Theory of Magicity

experimental fusion of physics and magic

Siim Põder
"Theory of Magicity" is an experimental game made for an university course. The core idea is to treat magic as a physics-like system rather than a set of canned spells. So instead of having a "haste" spell that doubles a character's speed, this game has a "magic field" (analogous to gravity in real world) that affects how fast (or slow) a character can move.


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Theory of Magicity 0.2beta — 14 Dec, 2009

Theory of Magicity 0.3beta — 18 Dec, 2009

Theory of Magicity 0.4beta — 25 Dec, 2009 account Comments