pygame is
Simple DirectMedia Layer is
Site Swing
Theory of Magicity

Theory of Magicity - 0.4beta

Siim P├Áder (windo)



"Theory of Magicity" is an experimental game made for an university course. The core idea is to treat magic as a physics-like system rather than a set of canned spells. So instead of having a "haste" spell that doubles a character's speed, this game has a "magic field" (analogous to gravity in real world) that affects how fast (or slow) a character can move.


* add fourth level
* control particles with mouse
* camera improvements
* performance improvements
* graphics improvements


Home Page:


click to view original size


Theory of Magicity - 0.4beta - Dec 25, 2009
Theory of Magicity - 0.3beta - Dec 18, 2009
Theory of Magicity - 0.2beta - Dec 14, 2009 account Comments

If you wish to leave a comment with your account, please sign in first.

No user comments have been submitted.

our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
Oct 22, 2016

Oct 17, 2016

Oct 11, 2016

Oct 10, 2016

Oct 3, 2016

Oct 1, 2016

Sep 29, 2016

Sep 19, 2016

Sep 17, 2016

... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)