Tsuki no Sakura
Tsuki no Sakura - .03
Lysander Daringer (lysander)
The summary pretty much says it all. The idea is to make a JRPG-style game in similar fashion to the older Final Fantasy titles, but with a slightly more complicated active-time-battle type of combat system that includes the ability to use 'combination attacks'. The game is hardly the most unique venture in the world, but building it from scratch is proving to be challenging to say the least. I currently have no idea at all about what kind of story the game will have, as I'm still far too busy with trying to get the systems programmed.
I only have two more goals to reach before I have all of the game systems worked out well enough to move into private production for content- the combat system and more complicated event handling for story/quest events. If anyone is capable and interested in doing pixel art for future revenue share, send me a portfolio link if you have one. It won't be long now until I reach the content-production stage (at this rate anyways).
Some fixes to the skill system so that it properly changes the usable skills based on the current weapons being used. Implemented leveling system with a simple 'add exp' command at the start of the code to show char stats at level 99. Now every level will refresh the char stats and re-add all modifiers from equipment. The menu system is now about 90% complete- the config menu will be an ongoing side-project while working on the rest of the game and only graphical changes are left (using screen percentages rather than hard coordinates for all text/image positions). Next I'm starting on the tile-loading system.
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