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Tsuki no Sakura

Tsuki no Sakura - .035

Lysander Daringer (lysander)



The summary pretty much says it all. The idea is to make a JRPG-style game in similar fashion to the older Final Fantasy titles, but with a slightly more complicated active-time-battle type of combat system that includes the ability to use 'combination attacks'. The game is hardly the most unique venture in the world, but building it from scratch is proving to be challenging to say the least. I currently have no idea at all about what kind of story the game will have, as I'm still far too busy with trying to get the systems programmed.

I only have two more goals to reach before I have all of the game systems worked out well enough to move into private production for content- the combat system and more complicated event handling for story/quest events. If anyone is capable and interested in doing pixel art for future revenue share, send me a portfolio link if you have one. It won't be long now until I reach the content-production stage (at this rate anyways).


I have the menus working at around 90%, and I built a tile-loading system along with the avatar class and threw a few worthless placeholder maps/sprite-sheets in for testing purposes. Read the directions in the README for instructions on movement and opening the menu. There's not much available yet, but I'm still building many of the systems that the game is going to utilize- once they're done, the rest will be rather rapid development by comparison.


Home Page:


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Tsuki no Sakura - .07 - Nov 1, 2011
Tsuki no Sakura - .06 - Oct 6, 2011
Tsuki no Sakura - .05 - Sep 28, 2011
Tsuki no Sakura - .045 - Sep 25, 2011
Tsuki no Sakura - .035 - Sep 18, 2011
Tsuki no Sakura - .03 - Sep 16, 2011
Tsuki no Sakura - .02 - Sep 15, 2011
Tsuki no Sakura - .01 - Sep 13, 2011 account Comments

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September 15, 2011 7:39am - Kilon Alios - nickname: (kilon) - 4/5
looks very good so far, carry on with the good work

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