Tsuki no Sakura
Tsuki no Sakura - .045
Lysander Daringer (lysander)
The summary pretty much says it all. The idea is to make a JRPG-style game in similar fashion to the older Final Fantasy titles, but with a slightly more complicated active-time-battle type of combat system that includes the ability to use 'combination attacks'. The game is hardly the most unique venture in the world, but building it from scratch is proving to be challenging to say the least. I currently have no idea at all about what kind of story the game will have, as I'm still far too busy with trying to get the systems programmed.
I only have two more goals to reach before I have all of the game systems worked out well enough to move into private production for content- the combat system and more complicated event handling for story/quest events. If anyone is capable and interested in doing pixel art for future revenue share, send me a portfolio link if you have one. It won't be long now until I reach the content-production stage (at this rate anyways).
Added an event manager (75% done), the ability for the screen to scroll, and did a ton re-structuring to the code in general as I changed systems around and made things more efficient. There are now both examination and chat events, there's a ball that can be pushed around (NPCs too, if they stay still long enough), I've re-done the player's avatar, and added shadows to all sprites. This was a pretty big update, and now that everything is put together in a more modular fashion, progress from here on out will be quite fast. I'm always looking for artists if anybody feels like doing some 32x64 character sprites or 32x32 tile-sheets for buildings and such- my programming is progressing faster than my crappy placeholder art can keep up with now. My next goal is to add treasure chest sprites and zone-change events to the game (the code is already ready for zone-changing, only need to create the event itself), then shopkeepers, and finally I'll be able to start work on the combat system. Somewhere in there I'll re-do the graphics for the menu system to adapt to the screen size as I did to the text-boxes.
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