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glLib Reloaded

glLib Reloaded - 0.5.9

Ian Mallett (geometrian)



I ripped both my older libraries apart and recombined them into a massive library with all the functions of each. Then, for months, I added new techniques and functions, as listed below.

- .obj and .raw file loading: vertex buffer objects, vertex arrays, display lists
- Fully programmable shaders - mostly compatible with ATI cards and most non-ancient NVidia cards. Intel chipsets not tested.
- Lighting - fixed function and programmable GPU
- Texturing - multitexturing, with all the features: filtering, all kinds of mipmapping, edge handling, anisotropic filtering.
- Framebuffer objects (FBOs)
- Tangent Space normalmapping
- Parallax mapping
- Parallax occlusion mapping (POM)
- Shadowmapping
- Cubemapping
- Transmission simulation (screen-space additive depth visualization and "candle"-like transmission that's view-agnostic).
- Caustic mapping - refractive and/or reflective objects
- Post process suite of filters using the accumulation buffer
- Cartoon shading example (includes outlining)
- GPU particle systems
- GPU cloth simulation

Movies: GPU Cloth, GPU Particles 1, GPU Particles 2, Normalmapping and Parallax Occlusion Mapping, Introduction to Vertex Transformations, Reflection and Refraction

There is also an official Facebook group dedicated to making cool effects with PyOpenGL here.

In addition, this edition contains 16 tutorials, 20 pages of documentation, a function list, information on shaders, and some of my own tips and tricks.

This library is presented fully free, so long as you don't claim what I did is yours.

I am a high school senior, going to college to study computer graphics. I do not come from a particularly affluent family, and, as such, I am requesting a donation for my college tuition. Donations are greatly appreciated:
Have fun!


A minor bugfix release, also adding code for Python 3. Still unsupported.


Home Page:


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glLib Reloaded - 0.5.9 - Jan 26, 2014
glLib Reloaded - 0.5.8 - Superbeta - Nov 11, 2009 account Comments

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February 7, 2015 9:40pm - Ian Mallett - nickname: (geometrian)
@eternalcheesecake, whelp I just got your message. You should try contacting me directly from my website (although no promises on a fix; this isn't supported).
June 17, 2014 2:46am - Xandar Kablandar - nickname: (eternalcheesecake)
Hey cool, always wanted to try this so now I have and about 3/4 of the tutorial items work just fine, the others crash. So I saved the output of the shell and created a paste file which will last one month, if you're interested.
January 26, 2014 8:18pm - Ian Mallett - nickname: (geometrian)
Version 0.5.9 released!
November 11, 2009 5:32pm - BirdaoGwra - nickname: (birdaogwra)
Thanks Ian.
November 11, 2009 2:47pm - Ian Mallett - nickname: (geometrian)
Version 0.5.8 - Superbeta released! (Versions 0.1, 0.2, 0.3, 0.4, 0.5, 0.5.1, 0.5.2, 0.5.3, 0.5.4, 0.5.5, 0.5.6, 0.5.7, OpenGL Library, and Shader OpenGL Library were prerelease work)

our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
Jan 31, 2017

Jan 24, 2017

Jan 19, 2017

Jan 18, 2017

Jan 7, 2017

Dec 30, 2016

Dec 8, 2016

Nov 28, 2016

Nov 27, 2016

... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)