A video game description language (VGDL)
A video game description language (VGDL) - 0.2
Tom Schaul (schaul)
Our motivation is to make it easy to:
- design new games that employ a variety of dynamics and strategies, in a simple language
- automatically generate such games
- use a collection of such games as benchmark for general AI approaches (possibly in competition format).
We decompose game descriptions into two parts:
- a high-level, human-readable description language, to specify the dynamics, which builds on
- an ontology of preprogrammed concepts for dynamics, interactions, control.
Programmers extend the possibilities of (1) by writing modules in (2), and game designers can very quickly compose new games from those components without programming.
It is now possible to convert simple games into full MDP transition probabilities.
Also: some new game examples.
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