This piece of code allows you to convert a Cairo surface to a PyGame surface. It also includes a small example on how to make SVG loading work. It works with Python 2.5+ and requires relatively recent versions of pygame, pycairo and NumPy to work. For the SVG example to work, you must also have rsvg installed.

#!/usr/bin/env python # Copyleft 2010 Niels Serup, WTFPL 2.0. Free software. ### Imports ### import math import pygame import cairo import numpy import Image ### Constants ### width, height = 640, 480 ### Functions ### def draw(ctx): ctx.set_line_width(15) ctx.arc(320, 240, 200, 0, 2 * math.pi) # r g b a ctx.set_source_rgba(0.6, 0, 0.4, 1) ctx.fill_preserve() # r g b a ctx.set_source_rgba(0, 0.84, 0.2, 0.5) ctx.stroke() def bgra_surf_to_rgba_string(cairo_surface): # We use PIL to do this img = Image.frombuffer( 'RGBA', (cairo_surface.get_width(), cairo_surface.get_height()), cairo_surface.get_data(), 'raw', 'BGRA', 0, 1) return img.tostring('raw', 'RGBA', 0, 1) ### Body ### # Init PyGame pygame.display.init() screen = pygame.display.set_mode((width, height), 0, 32) # Create raw surface data (could also be done with something else than # NumPy) data = numpy.empty(width * height * 4, dtype=numpy.int8) # Create Cairo surface cairo_surface = cairo.ImageSurface.create_for_data( data, cairo.FORMAT_ARGB32, width, height, width * 4) # Draw with Cairo on the surface ctx = cairo.Context(cairo_surface) draw(ctx) ##### SVG LOADING EXAMPLE ##### # Using rsvg it is possible to render an SVG file onto a Cairo # surface. Uncomment the following lines to make it work. #import rsvg # This will probably not work in Windows. As far as I # know, only GNU/Linux distibutions package this Python # module. Nevertheless, it should be easy to create a small wrapper; # see http://www.cairographics.org/cairo_rsvg_and_python_in_windows/ # Load the file #svg_graphics = rsvg.Handle('path/to/file.svg') # Render the graphics onto your Cairo context #svg_graphics.render_cairo(ctx) # To get the SVG file's dimensions before you create a Cairo surface, # use the following function: #print svg_graphics.get_dimension_data() ############################### # On little-endian machines (and perhaps big-endian, who knows?), # Cairo's ARGB format becomes a BGRA format. PyGame does not accept # BGRA, but it does accept RGBA, which is why we have to convert the # surface data. You can check what endian-type you have by printing # out sys.byteorder data_string = bgra_surf_to_rgba_string(cairo_surface) # Create PyGame surface pygame_surface = pygame.image.frombuffer( data_string, (width, height), 'RGBA') # Show PyGame surface screen.blit(pygame_surface, (0,0)) pygame.display.flip() clock = pygame.time.Clock() while not pygame.QUIT in [e.type for e in pygame.event.get()]: clock.tick(30) This method allows Cairo to use the same block of memory for the surface as pygame does. This is most likely the fastest method of the ones listed here, since it doesn't use an extra buffer. (Tested on Python 2.6.4, pycairo 1.8.6, Cairo 1.8.8, pygame 1.8.1, numpy 1.3.0.) (note: does not work, if numeric is installed) #!/usr/bin/env python import cairo import pygame import math size = 400, 400 # Initialize pygame with 32-bit colors. This setting stores the pixels # in the format 0x00rrggbb. pygame.init() screen = pygame.display.set_mode(size, 0, 32) # Get a reference to the memory block storing the pixel data. pixels = pygame.surfarray.pixels2d(screen) # Set up a Cairo surface using the same memory block and the same pixel # format (Cairo's RGB24 format means that the pixels are stored as # 0x00rrggbb; i.e. only 24 bits are used and the upper 16 are 0). cairo_surface = cairo.ImageSurface.create_for_data( pixels.data, cairo.FORMAT_RGB24, size[0], size[1]) # Draw a white circle to the screen using pygame. radius = int(min(size)/2*0.7) pos = [int(a/2) for a in size] pygame.draw.circle(screen, (255,255,255), pos, radius) # Draw a smaller black circle to the screen using Cairo. context = cairo.Context(cairo_surface) context.set_source_rgb(0, 0, 0) context.arc(size[0]/2, size[1]/2, min(size)/2*0.5, 0, 2*math.pi) context.fill() # Flip the changes into view. pygame.display.flip() # Wait for the user to quit. while pygame.QUIT not in [e.type for e in pygame.event.get()]: pass Following works with Python 2.5, pycairo-1.4.12-1, pygame 1.8.0: Found at: http://www.pjblog.net/index.php?2006/06/23/144-using-pycairo-with-pygame-surface Written by Pierre-Jean Coudert #!/usr/bin/env python import cairo import pygame import array import math import sys def draw(surface): x,y, radius = (250,250, 200) ctx = cairo.Context(surface) ctx.set_line_width(15) ctx.arc(x, y, radius, 0, 2.0 * math.pi) ctx.set_source_rgb(0.8, 0.8, 0.8) ctx.fill_preserve() ctx.set_source_rgb(1, 1, 1) ctx.stroke() def input(events): for event in events: if event.type == pygame.QUIT: sys.exit(0) else: print event #Create Cairo Surface Width, Height = 512, 512 data = array.array('c', chr(0) * Width * Height * 4) stride = Width * 4 surface = cairo.ImageSurface.create_for_data (data, cairo.FORMAT_ARGB32,Width, Height, stride) #init PyGame pygame.init() window = pygame.display.set_mode( (Width,Height) ) screen = pygame.display.get_surface() #Draw with Cairo draw(surface) #Create PyGame surface from Cairo Surface image = pygame.image.frombuffer(data.tostring(),(Width,Height),"ARGB",) #Tranfer to Screen screen.blit(image, (0,0)) pygame.display.flip() while True: input(pygame.event.get()) Note: this does *not* work with Python 2.5: http://thread.gmane.org/gmane.linux.debian.devel.bugs.general/437547/focus=14467 #!/usr/bin/env python import cairo w, h = 128, 128 # Setup Cairo surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, w, h) ctx = cairo.Context(surface) # Set thickness of brush ctx.set_line_width(15) # Draw out the triangle using absolute coordinates ctx.move_to(w/2, h/3) ctx.line_to(2*w/3, 2*h/3) ctx.rel_line_to(-1*w/3, 0) ctx.close_path() # Apply the ink ctx.stroke() # Output a PNG file surface.write_to_png("triangle.png") # Alias the image as a numpy array import numpy # This needs better than pycairo-1.2.2, eg. pycairo CVS: # cvs -d :pserver:anoncvs@cvs.freedesktop.org:/cvs/cairo co pycairo buf = surface.get_data() a = numpy.frombuffer(buf, numpy.uint8) a.shape = (w, h, 4) a[:,:,2] = 255 surface.write_to_png("triangle1.png") # red triangle.. # Alias the image as a pygame surface import pygame from time import sleep imsurf = pygame.image.frombuffer(buf, (w,h), "RGBA") depth = 4*8 pygame.display.init() surface = pygame.display.set_mode((w,h), pygame.DOUBLEBUF, depth) done = False while not done: surface.blit(imsurf, (0,0)) # blue triangle.. sleep(0.1) events = pygame.event.get() for event in events: if event.type == pygame.QUIT: done = True pygame.display.flip() If you don't have a super new version of python-cairo bindings then use this instead: #!/usr/bin/env python import cairo w, h = 128, 128 # Setup Cairo surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, w, h) ctx = cairo.Context(surface) # Set thickness of brush ctx.set_line_width(15) # Draw out the triangle using absolute coordinates ctx.move_to(w/2, h/3) ctx.line_to(2*w/3, 2*h/3) ctx.rel_line_to(-1*w/3, 0) ctx.close_path() # Apply the ink ctx.stroke() #!/usr/bin/env python import sys, cStringIO, pygame, pygame.locals pygame.init() f = cStringIO.StringIO() surface.write_to_png(f) screen = pygame.display.set_mode((w, h)) screen.fill((255, 255, 255)) f.seek(0) pic = pygame.image.load(f,'temp.png').convert_alpha() screen.blit(pic, (0, 0)) pygame.display.flip() clock = pygame.time.Clock() while True: clock.tick(15) for event in pygame.event.get(): if event.type == pygame.locals.QUIT: raise SystemExit