Using matplotlib (matplotlib is a python 2D plotting library) with pygame.

import matplotlib matplotlib.use("Agg") import matplotlib.backends.backend_agg as agg import pylab fig = pylab.figure(figsize=[4, 4], # Inches dpi=100, # 100 dots per inch, so the resulting buffer is 400x400 pixels ) ax = fig.gca() ax.plot([1, 2, 4]) canvas = agg.FigureCanvasAgg(fig) canvas.draw() renderer = canvas.get_renderer() raw_data = renderer.tostring_rgb() import pygame from pygame.locals import * pygame.init() window = pygame.display.set_mode((600, 400), DOUBLEBUF) screen = pygame.display.get_surface() size = canvas.get_width_height() surf = pygame.image.fromstring(raw_data, size, "RGB") screen.blit(surf, (0,0)) pygame.display.flip() crashed = False while not crashed: for event in pygame.event.get(): if event.type == pygame.QUIT: crashed = True