Here is a sample script to compile a pygame app to a standalone windows application. It includes a hack to include pygame default font into executable file.

Just edit value in BuildExe.__init__ to fit you needs. This will only work for GUI apps, change "windows =" to "console =" in setup command would do the job.

To have a zipfile with libraries, just specify a zip file name. If you don't specify an icon file name, pygame icon will be used.

Changes by arit:
For this script to work I *had* to modify my font call in my game from Font = pygame.font.SysFont(None,16) # the created .exe does not run to Font = pygame.font.Font("freesansbold.ttf", 16) and additionally copy freesansbold.ttf into the same directory as the created .exe I also needed to add sdl_ttf.dll to the check for include files (see comment in source code bellow) (This has been suggested by http://stackoverflow.com/questions/6376194/font-module-error-when-using-py2exe) Then I saved the script bellow as game2exe.py in the same directory as my MyApps.py file. From the command promt inside this very directory I then executed the script by writing python game2exe.py Then I had to manually copy freesansbold.ttf into the subfolder "dist" where the MyApps.exe is created. Windows7 64bit Enterprise, Python 2.7.2, pygame-1.9.2a0.win32-py2.7

# This will create a dist directory containing the executable file, all the data # directories. All Libraries will be bundled in executable file. # # Run the build process by entering 'pygame2exe.py' or # 'python pygame2exe.py' in a console prompt. # # To build exe, python, pygame, and py2exe have to be installed. After # building exe none of this libraries are needed. #Please Note have a backup file in a different directory as if it crashes you #will loose it all!(I lost 6 months of work because I did not do this) try: from distutils.core import setup import py2exe, pygame from modulefinder import Module import glob, fnmatch import sys, os, shutil import operator except ImportError, message: raise SystemExit, "Unable to load module. %s" % message #hack which fixes the pygame mixer and pygame font origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it def isSystemDLL(pathname): # checks if the freetype and ogg dll files are being included if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit. return 0 return origIsSystemDLL(pathname) # return the orginal function py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font def copy_extensions(self, extensions): #Get pygame default font pygamedir = os.path.split(pygame.base.__file__)[0] pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font()) #Add font to list of extension to be copied extensions.append(Module("pygame.font", pygame_default_font)) py2exe.build_exe.py2exe.copy_extensions(self, extensions) class BuildExe: def __init__(self): #Name of starting .py self.script = "MyApps.py" #Name of program self.project_name = "MyApps" #Project url self.project_url = "about:none" #Version of program self.project_version = "0.0" #License of the program self.license = "MyApps License" #Auhor of program self.author_name = "Me" self.author_email = "example@example.com" self.copyright = "Copyright (c) 2009 Me." #Description self.project_description = "MyApps Description" #Icon file (None will use pygame default icon) self.icon_file = None #Extra files/dirs copied to game self.extra_datas = [] #Extra/excludes python modules self.extra_modules = [] self.exclude_modules = [] #DLL Excludes self.exclude_dll = [''] #python scripts (strings) to be included, seperated by a comma self.extra_scripts = [] #Zip file name (None will bundle files in exe instead of zip file) self.zipfile_name = None #Dist directory self.dist_dir ='dist' ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial ## Originally borrowed from wxPython's setup and config files def opj(self, *args): path = os.path.join(*args) return os.path.normpath(path) def find_data_files(self, srcdir, *wildcards, **kw): # get a list of all files under the srcdir matching wildcards, # returned in a format to be used for install_data def walk_helper(arg, dirname, files): if '.svn' in dirname: return names = [] lst, wildcards = arg for wc in wildcards: wc_name = self.opj(dirname, wc) for f in files: filename = self.opj(dirname, f) if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename): names.append(filename) if names: lst.append( (dirname, names ) ) file_list = [] recursive = kw.get('recursive', True) if recursive: os.path.walk(srcdir, walk_helper, (file_list, wildcards)) else: walk_helper((file_list, wildcards), srcdir, [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))]) return file_list def run(self): if os.path.isdir(self.dist_dir): #Erase previous destination dir shutil.rmtree(self.dist_dir) #Use the default pygame icon, if none given if self.icon_file == None: path = os.path.split(pygame.__file__)[0] self.icon_file = os.path.join(path, 'pygame.ico') #List all data files to add extra_datas = [] for data in self.extra_datas: if os.path.isdir(data): extra_datas.extend(self.find_data_files(data, '*')) else: extra_datas.append(('.', [data])) setup( cmdclass = {'py2exe': pygame2exe}, version = self.project_version, description = self.project_description, name = self.project_name, url = self.project_url, author = self.author_name, author_email = self.author_email, license = self.license, # targets to build windows = [{ 'script': self.script, 'icon_resources': [(0, self.icon_file)], 'copyright': self.copyright }], options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \ 'excludes': self.exclude_modules, 'packages': self.extra_modules, \ 'dll_excludes': self.exclude_dll, 'includes': self.extra_scripts} }, zipfile = self.zipfile_name, data_files = extra_datas, dist_dir = self.dist_dir ) if os.path.isdir('build'): #Clean up build dir shutil.rmtree('build') if __name__ == '__main__': if operator.lt(len(sys.argv), 2): sys.argv.append('py2exe') BuildExe().run() #Run generation raw_input("Press any key to continue") #Pause to let user see that things ends