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layeredupdates.py

A thin extension to pygame.sprite.RenderUpdates to allow user-defined layering of sprites.


Andy Sommerville
(aksommerville)
I got tired of trying to control my sprites' relative layers with an OrderedUpdates, so I wrote this alternative. It works just like Ordered- or Render- Updates, but each sprite must have a "layer" attribute. That's an integer describing its position relative to other sprites. Lowest is drawn first. Where two sprites have the same layer, the one whose bottom is highest is drawn first.

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Links

Home Page
http://aksommerville.googlepages.com/soct.html

Releases

layeredupdates.py 1.0 — 13 Sep, 2007

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