This is a simple conversion script to convert TTF fonts to a plain Bitmap font table.
import sys
import pygame
pygame.init ()
if len (sys.argv) < 4 or sys.argv[3] == sys.argv[1]:
print "usage: %s fontfile size bitmapfile" % sys.argv[0]
sys.exit ()
filename = sys.argv[1]
size = int(sys.argv[2])
outname = sys.argv[3]
font = pygame.font.Font (filename, size)
strings = [ "0123456789",
"ABCDEFGHIJ",
"KLMNOPQRST",
"UVWXYZ \xc4\xd6\xdc",
"abcdefghij",
"klmnopqrst",
"uvwxyz \xe4\xf6\xfc",
",;.:!?-+()"
]
surface = pygame.Surface ((len (strings[0]) * size, len (strings) * size),
depth=32)
surface.fill ((0, 0, 0))
for y, s in enumerate (strings):
for x, c in enumerate (s):
sf = font.render (c, True, (255, 255, 255))
surface.blit (sf, (x * size, y * size))
pygame.image.save (surface, outname)
The strings table and colours can be changed as needed