our projects - recent releases
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not. Once you finished getting started you could add a new project or collaborate with other people. Or perhaps you're interested in making pygame (the python multimedia library) itself better? First you may need to learn a thing or two about pygame by reading the docs.
Salad Ninja 3.6.8, by Mystex
MasterMind 1, by josmiley / Luke spywoker
PC-BASIC 15.08.5, by Rob Hagemans
Python OS 6 1.0-beta2, by Adam Furman
Python OS 6 1.0-beta1, by Adam Furman
Serial Graphicator 1.0, by newtonis penguin
ReTux 0.4, by Julian Marchant
ThorPy 1.5.1, by Yann Thorimbert
The Black Wars 1, by Undisclosed Identity
Bunny and Badgers v0.2, by Wout Bertrums
Finger Game Oracle 1.0.0, by Ian Mallett
Learn Music 1.2 1.2, by Diliup G
Lunar Lander 1.0, by Rex Allison
Space Pirates Mission 1.0.2, by Alex Ter-Sarkisov
crossfiregrid 0.1, by HorstJENS
London's Burning! Free and open source, by jellyberg
Color Tower Defense 2.24, by Mad Cloud Games
Frijolin 0.9, by Mike B
Project Interstellar 0.3.3.1 alpha, by Pixdigit
Turn Soccer Online 0.0.8.3.1a, by juan antonio hernandez
news
February 2016 PyWeek challenge
- Invites entrants to write a game in one week from scratch either as an individual or in a team,
- Is intended to be challenging and fun,
- Will hopefully increase the public body of game tools, code and expertise,
- Will let a lot of people actually finish a game, and
- May inspire new projects (with ready made teams!)
The dates of this challenge are are 00:00 UTC Feb. 28, 2016 to 00:00 UTC March 6, 2016.
More info: http://www.pyweek.org/
New pygame website now the default front page
pygame sprint
pygame sprint
https://www.facebook.com/events/1426411697688474/.
pyglet 1.2.3 released
Rob van der Most has announced the release of pyglet 1.2.3. pyglet is a cross-platform windowing and multimedia library for Python. Links:
cocos2d 0.6.3 released
The cocos2d Team has released cocos2d 0.6.3, a 2D framework for games and multimedia that uses Python, pyglet and six.
Blender 2.74 released
The Blender Foundation has released Blender 2.74, an open-source 3D modeling tool with a Python-scriptable game engine. The Blender Game Engine has received some improvements.
PyPy 2.6 released
PyPy 2.6 has been released. PyPy is an implementation of a large subset of the Python (2.7) language. PyPy features a just-in-time compiler that compiles Python code into machine code at run time to increase the execution speed of Python scripts compared to CPython (in most cases).
Change log: http://pypy.readthedocs.org/en/latest/whatsnew-2.6.0.html
Related projects:
PyOpenGL 3.1.1a1 released
Mike C. Fletcher has released PyOpenGL 3.1.1a1.
Change log:
- Python 3.4 compatibility fixes
- new data-type declarations to match current Khronos
- ability to use opaque pointers as keys in dictionaries (osmesa fix)
- removing a few now-redundant hand-written wrappers
- fix for a missing import on gles2 wrapper
- tweaked error-message for debugging clarity
- allow for the shader convenience function to skip validate-on-compile
If you're using PyOpenGL and one of the above fixes sounds like something you care about, then you may want to test with this release. There's not much changed for 3.1.1, so Mike expects that there will be this single alpha, followed by beta and final releases for PyOpenGL 3.1.1.
pysdl2-cffi 0.8.0 released
pysdl2-cffi 0.8.0, a Python wrapper for SDL2 written using cffi, has been released.
Change log:
- The wrapper is now built with cffi 1.1s verify() mode and requires a C compiler to build. It is much faster than the previous version on CPython.
- Appveyor-built binary packages now available on Windows. On Windows, the necessary SDL2 DLLs are now a pip-installed dependency.
tweets
videos
About
Pygame is a set of Python modules designed for writing games. Pygame adds functionality on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system. Pygame itself has been downloaded millions of times, and has had millions of visits to its website.
Pygame is free. Released under the GPL License, you can create open source, free, freeware, shareware, and commercial games with it. See the licence for full details.
For a nice introduction to pygame, examine the line-by-line chimp tutorial, and the introduction for python programmers or Chapters 17 to 20 of "Invent Your Own Computer Games with Python".
More information:
- Readme - Pygame Readme Information
- Install - Install Information
- What's New - Changelog
- Harga Mesin Cuci 2016 - New Pygame
- Harga Kulkas Second - Pygame Changelog
- Harga Kamera Lensa - New Wiki
Facts About Pygame
- Silliness built in. Pygame is meant to make software things fun. New silliness is added every 3.1415 seconds.
- Does not require OpenGL. With many people having broken OpenGL setups, requiring OpenGL exclusively will cut into your user base significantly. Pygame uses either opengl, directx, windib, X11, linux frame buffer, and many other different backends... including an ASCII art backend! OpenGL is often broken on linux systems, and also on windows systems - which is why professional games use multiple backends.
- Multi core CPUs can be used easily. With dual core CPUs common, and 8 core CPUs cheaply available on desktop systems, making use of multi core CPUs allows you to do more in your game. Selected pygame functions release the dreaded python GIL, which is something you can do from C code.
- Uses optimized C, and Assembly code for core functions. C code is often 10-20 times faster than python code, and assembly code can easily be 100x or more times faster than python code.
- Comes with many Operating systems. Just an apt-get, emerge, pkg_add, or yast install away. No need to mess with installing it outside of your operating systems package manager. Comes with binary installers (and uninstallers) for Windows or MacOS X. Pygame does not require setuptools, or ctypes to install.
- Truly portable. Supports Linux (pygame comes with most mainstream linux distributions), Windows (95,98,me,2000,XP,vista, 64bit windows etc), Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported. You can use it on hand held devices from nokia, game consoles like gp2x, and the One Laptop Per Child (OLPC).
- It's Simple and easy to use. Kids and adults make games with pygame. Pygame is used in the OLPC project and has been taught in courses to young kids, and college students. It's also used by people who first programmed in z80 assembler, or c64 basic.
- Does not require a GUI to use all functions. You can use pygame without a monitor - like if you want to use it just to process images, get joystick input, or play sounds.
- Fast response to reported bugs. Some bugs are patched within an hour of being reported. Do a search on our mailing list for BUG... you'll see for yourself. Sometimes we suck at bug fixes, but mostly we're pretty good bug fixers. Bug reports are quite rare these days, since a lot of them have been fixed already.
- Small amount of code. It does not have hundreds of thousands of lines of code for things you won't use anyway. The core is kept simple, and extra things like GUI libraries, and effects are developed separately outside of pygame.
tutorials
The PYGAME Documentation page has a number of tutorials. A Newbie Guide to pygame is very good.
These are some recent harga samsung tutorials on various pygame topics:
On-line books using Python and Pygame
- Program Arcade Games by Paul V Craven. Introduction to programming using Python and Pygame. The book also contains quite a bit of example code for learning to program with Pygame and Python. Site includes animated code examples, video, and interactive quizzes.
- Making Games with Python & Pygame - A free Pygame book that includes several example games and explains how each one works. Assumes some knowledge of Python.
General Tutorials
- Rapid Game Development with Python - by Richard Jones. The basics of pygame are introduced with the example of a simple racing game. Then the program is improved by introducing classes.
- sjbrown's Guide to Writing Games Advanced tutorial for object oriented and design pattern based programming. Shows how to design your game in a way that network playing can be added later on.
- Tutorials by DR0ID
- PyGame object oriented tutorials by przemo_li
- "Intro to PyGame" CourseHero course by maaack
- Thepythongamebook tutorial about Pygame
Pygame Tutorials on Specific Topics
- piman's sprite tutorial
- Screencasts and tutorials at Scriptedfun, making an arkanoid type game
- A tutorial for sound in Pygame
- A tutorial on making a top-down tile-based game -
- Android
- PyGame Physics Youtube Tutorials by maaack
learningpython.com
- Creating a Game in Python using PyGame
- TextWidget - A simple text class for PyGame - A tutorial about working with text in PyGame!
Non-English Resources
Spanish
Brazilian Portuguese
- Introdução a Programação de Jogos usando PyGame (Introduction to Game Development using PyGame). This covers the basics and the final target is a good side-scrolling game.
Italian
- All Pygame tutorials Questa � una traduzione non ufficiale del tutorial su pygame di Pete Shinners, curata dagli utenti di python-it.
Français (french)
- Sur Wikibooks, Traduction compl�te des tutoriels officiels de Pete Shinners.
Greek
- Python Game Programming (Greek) - A free Pygame book for Greek audiences. Introduces programming in a fun way. No previous experience required.
Polish
- Isometric Game Part 1 - Introduction to pygame
- Isometric game part 2 - Sprites
- Isometric game part 3 - Collisions
- Isometric game part 4 - Pygame, OpenGL and fairies
- Isometric game part 5 - to draw a 2D map
- Isometric game Part 6 - to draw a map of an isometric
- Cz.7 isometric game - mouse in the world of isometries
CookBook
def show_cook_book_love(screen):
txt = "I love the CookBook!"
f = SysFont("Arial", 12)
s = f.render(txt, 1, (0,0,0))
screen.blit(s, (0,0))
Posting A Recipe:
- Please start a new page for each recipe.
- Use the <pre><code>YOUR CODE</code></pre> tags to put in code.(View source of some other pages to see how it is done.)
- Except where otherwise noted, recipes posted in the pygame cookbook are in public domain.
- Tabs are lost when posting, so convert tabs to spaces first if you use them.
Generic recipes
ProfilingRunningInCorrectDirectory
LinearInterpolator
SmoothInterpolator
BoundingBox
2DVectorClass
3DVectorClass
CommandDispatch (A pattern for building GUIs)
2DGeometryEngine
QuadTree
MemoizingDecorator (Another lazy resource loader)
SignalSlot (A signal/slot implementation)
Interpolator (An improved interpolator)
BezierCurve
RGBColorConversion
CalculateDist
SpatialHashMap
ConstantGameSpeed
PyGame recipes
LazyImageLoadingSimpleFontManager
TTFToBitmapConverter
toggle_fullscreen
Joystick_analyzer
ImagePacker
SmallerRectForSpriteCollision
GradientCode
ConchMusicSoundToolkit
FastPixelPerfect
SettingWindowPosition
DummyVideoDriver
WindowResizing
TextWrapping
CairoPygame
Load_32-bit_BMP_with_Alpha
HeadlessNoWindowsNeeded (Use pygame without using creating a window)
SubtractRects
ShadowEffects (Using arrays)
MatplotlibPygame
IntersectingLineDetection
MmapSurfaces
WxPython
Pygame2exe
InputWrapper
RotateCenter
MidiScheduler
SpatialHash_for_Pygame
Spritesheet
PyOpenGL recipes
SimpleOpenGL2dClassesOBJFileLoader
GLLight
GLSLExample
GLSL_ARB_Example
TextureCoordinateArithmetic
MakeOpenglDrawIn2D
CrossPlatformTextOpengl
Resources
Cookbook Code
3D Models
- Digital Furniture 3D models
- Turbosquid 3D models
- 3D Vi
- CGTrader 3D models marketplace
- the3modelstore.com
Tutorials
- Making Games with Python & Pygame - A free Pygame book.
- ProgramArcadeGames.com
- spriteart.com Pixel art tutorials.
- Color Rules of thumb.
- So You Want To Be A Pixel Artist?
- "Intro to PyGame" CourseHero course
Textures
- http://www.mayang.com/textures/
- http://www.imageafter.com/
- http://www.3dlinks.com/textures_free.cfm
- http://www.vb3d.com/Textures.html
- http://www.spiralgraphics.biz/packs/index.htm
- Blender Texture Disk
Music
- Free Music Archive: Creative Commons Licensed Music
- http://www.soundtaxi.net - Royalty Free Music / Production Music
- Jewelbeat.com Royalty Free Music
- free music loops
- http://creativecommons.org/audio/
- http://www.piano-midi.de/
- Gemafreie Musik
- Gemafreie Musik / Lizenzfreie Musik
- http://www.freesolopiano.com/
- http://www.modarchive.org/
- TAM Music Factory
- FL Studio Sound Packs
Royalty Free Music
Sound Effects
- The Freesound Project
- SoundSnap.com
- Free Sound Clips
- Music Mp3
- PDSounds.org
- Free-Loops.com
- The Matchmakers
- Pocket Sound
Royalty-Free Sound Effects
- Hollywood Production Music - Low Price Royalty Free Sound Effects
- http://www.partnersinrhyme.com/
- A repository of high-quality musical instruments samples
- http://www.stonewashed.net/sfx.html
- http://www.findsounds.com/
- http://freesoundfiles.tintagel.net/Audio/
- http://www.grsites.com/sounds/
- http://www.sounddogs.com/start.asp
- sfxr - 8-bit sound effect generator
Fonts
- Cool Free Fonts
- http://www.goodfonts.org/
- http://www.grsites.com/fonts/
- http://www.aenigmafonts.com/
- http://www.algonet.se/~guld1/freefont.htm
- http://www.clavis.ne.jp/~sonic/segasonic/act5/font.htm
- http://www.1001freefonts.com/
- http://www.graffitifonts.com/fonts.shtml
- Celtic fonts
- http://www.dafont.com
- Font Squirrel
- Ten by Twenty
Stock Photos
Clip Art
Free Game Engines
Pixel Art
- phanxgames.com
- http://www.charas-project.net/resources.php?lang=en
- http://www.reinerstileset.4players.de:1059/englisch.htm
- Heroic- mito fantasy tilesets (2D and isometric)
- textures
- space graphics
- RTS graphics
- Volumetric Sprites
- http://rivendell.fortunecity.com/goddess/268/tilesets.html
- Sithjester's RMXP Resources - free RPG sprites
- Liberated Pixel Cup
- First Seed Material (Japanese)
- First Seed Material (Google-translated into English)
- ESPRI-Q (Japanese)
- ESPRI-Q (Google-translated into English)
- Pokefans tilesets (German)
- http://stackoverflow.com/questions/143050/where-to-get-sprites-tilesets-for-2d-games
- ArtSader
- Last Guardian sprites
Other Resource lists
Help (irc, lists)
If you need any sort of help,or just want to shoot the breeze, you can most anytime find people in the pygame IRC channel. irc.freenode.net 6667 #pygame
Mailing List
Pygame maintains an active mailing list. You can email the list at pygame-users@seul.org
If you do not have a mail client configured on your computer you can subscribe to the mailing list by sending a plain-text e-mail to majordomo@seul.org. Leave the subject field blank and in the body put only "subscribe pygame-users" (without the quotes).
You will receive an authentication response. Follow the directions in that e-mail to complete the subscription process.
Forums and Newsgroups
GMane, and google groups offer web based, and newsgroup access to the pygame mailing list. So you can talk with a forum-like interface to the pygame mailing list.
If you prefer newsgroups, GMane is running a newsgroup gateway at gmane.comp.python.pygame.
If you have a google account, and like google groups, there is a mailing list mirror at google groups mirror. To post, you must subscribe to the real mailing list first. It started mirroring the mailing list in 2008/04/28.
For a forum-like interface, you can use Nabble which started mirroring on 2012/05/21.
questions and answers
Hacking
Notes for hacking, developing, and modifying pygame.
Building pygame.
See the wiki page: Compilation to figure out how to compile pygame on different platforms.
Keeping up with developments.
Try and discuss changes on the mailing list. Especially if you plan to do a big change, let other people know about it on the mailing list.
Most developers are not on irc all of the time - and some never. So if you need a more realtime chat try and organise a time on the mailing list. Email lets people communicate in their own time zones.
The svn wiki page has links to various tools... like an rss feed for changes, a web based svn browser, and also links to the build bot. So you can read the commit logs.
Commit logs are important to keep them short, and also to summarise the changes you have made.
Buildbots, pygame compiled on every change
There is a pygame github mirror of the bitbucket, which is updated every time there is a commit to master.
The set up more buildbots issue tracks developments in the buildbots.
Links to individual buildbot pages
- Ubuntu builder
- Travisci builder(ubuntu)
- AppVeyor (windows)
- "The Spectacularly Adequate Automated Pygame Build Page" (TODO)
Generating docs
python makeref.py
The makeref.py program runs Sphinx to generate HTML docs and src/docs/{module}_doc.h C headers from reStructuredText source.
The reStructuredText .rst files are stored in the reST/source and reST/source/ref directories.
An online reStructuredText primer can be found at the Python site.
Sphinx specific markup is described in theSphinx Documentation.
The Python Sphinx package itself depends on Docutils, Jinja2, and Pygments.
For Python 2.x, installing Sphinx will also grab and install its dependencies.
Sphinx can be downloaded from PyPi or using easy-install.
For Python 3.x only the latest repository versions work.
Be sure to install Sphinx last so it does not grab the wrong dependency versions:
svn checkout http://svn.berlios.de/svnroot/repos/docutils/trunk/docutils hg clone http://dev.pocoo.org/hg/pygments-main pygments easy_install Jinja2==dev hg clone http://bitbucket.org/birkenfeld/sphinx/ sphinx
Running tests
To run the tests from the test subdirectory in the Pygame distibution:
python run_tests.py
To run the tests from the pygame.tests module:
python -m pygame.tests
In either case the --help command line option will give usage instructions.
Code style
Try and follow the code style of the particular file you are editing.
Use 4 spaces instead of tabs, and Pep-8 generally. Make sure your editor doesn't insert tabs.
Try to keep things under 80 characters wide.
Try not to mix in white space commits with other code commits. This makes reading diffs easier if you separate the whitespace updates from the actual changes.
Writing tests.
Tests are in the test/ directory.
Please see test/README.txt for more of a description on the tests, and the testing framework.
A naming convention is used for all tests. So from the name of a module, class, method, or function, you can find the tests for it.
Each module has a test file. eg. for pygame.surface there is test/surface_test.py
In that file there are methods for each of the classes, functions and methods. So Surface.blit has a 'test_blit' method. There can be multiple test methods for each method. eg. 'test_blit_keyword_args' in surface_test.py one of a few tests Surface.blit. Add extra words at the end of the method name to make multiple tests for the same method.
Methods named with todo at the front "todo_blit" are methods that need to be written. Or finished. By default all of the todo tests are skipped by the test runner. You can however, make the todo_ tests fail - to see how many more tests need to be finished.
Tests can use tags in order to organise them. There are optionally [modulename]_tags.py files for each module. A test/surface_tags.py file is used to specify tags for the pygame.surface module. You can use tags to skip tests on different platforms, or to choose different tests to exclude or run.
There are some test related tools + code in test/util/ .
To see if anything in a module is not documented... you can use: python compare_docs.py pygame.sprite sprite.doc
To generate some test stubs for your unittests from an existing file... you can do: python gen_stubs.py midi
A heading
project comments
meetups
awesome sauce
spotlighted projects
glLib Reloaded 0.5.9, by Ian Mallett
Program Arcade Games With Python and Pygame 1, by Paul Vincent Craven
Mastermind Networking Lib 4.1.3, by Ian Mallett
QANAT 0.7, by Paul Paterson
SGC 0.2.1, by Sam Bull
SubTerrex 0.3.1, by Paul Paterson
Making Games with Python & Pygame 1, by Al Sweigart
Life as a Bit DLX-v1.01, by Sean J McKiernan
Toonloop 1.1.3, by Alexandre Quessy
Arcade Tonk Tanks 0.0.6, by Koen Lefever
Foodforce2 1.0, by Deepank Gupta
PaintBrush 1.1, by John Eriksson
Ardentryst 1.71-testing, by Jordan Trudgett
Plague 3.38, by benedict carter
555-BOOM! 0.6.1, by Gregory Ewing
Woody Tigerbaum's Interplanetary Package Delivery 0.92, by Dave LeCompte
Trip on the Funny Boat 1.5, by Pekka Kujansuu
Barbie Seahorse Adventures 1.0, by Phil Hassey
Bouncy the Hungry Rabbit post-r4, by Richard Jones
Colonel Wiljafjord and the Tarbukas Tyranny contest, by Phil Hassey
Nelly's Rooftop Garden 1.0, by Alex Holkner
20,000 Light Years Into Space 1.2, by Jack Whitham
GalaxyMage 0.3.0, by Colin McMillen
Angry, Drunken Dwarves 1.0.1, by Joe Wreschnig
The Witch's Yarn 1.3, by Keith Nemitz
Dynamite 1.1, by Phil Hassey



