Pseudo 3d road
a pseudo 3d road engine written with python and pygame
raytomely
(raytomely)
how to make a 3d racing game without using any 3d library like opengl ?.
the answer is by using pseudo 3d road technique.
pseudo 3d road was a very used rendering technique in the golden age of arcade games (80's and 90's) when machines couldn't render true 3d.
arcade hits such outrun (sega) used this technique.
it is a mixture between raycasting and floorcasting, so I have used my raycasting + floorcasting engine's code to do it, and I have named it "roadcaster".
I have used this tutorials as starting point for developing my own pseudo 3d road engine:
http://www.extentofthejam.com/pseudo/
https://codeincomplete.com/posts/javascript-racer-v1-straight/
enjoy!!
Changes
Links
- Home Page
- https://raytomely.itch.io/
Releases
Pseudo 3d road 1.0 — 22 Jun, 2019
Pseudo 3d road 1.1 — 6 Dec, 2019