Dodge Genetic Algorithim
Genetic Algorithm applied to a small game in pygame
Seamus Waldem
(8BitToaster)
Self-written genetic algorithm used to try train neural networks to play a simple game. Granted, the networks don't get the furthest without a certain long degree of time due to the natural luck involved with spawn placement of the enemies influencing the natural selection, so my next projects will most likely be a less-luck based game with the same principals
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Dodge Genetic Algorithim v1.0.0 — 18 Jan, 2021