mekire
Knight Terror
Investigating the commonly posed CS problem of calculating a "Knight's Tour".
Find a Way
A pathfinding demo demonstrating A*
Double Cross
Unlike your common unilateral falling block games, 'Double Cross' implements a bidirectional paradigm expanding the genre in both dimension and difficulty.
Chess Clock
My chess clock broke, so I wrote a new one (for use with a laptop).
Life as a Bit
A full-featured cellular automata simulator. The focus is on "Conway's Game of Life." With the 'Rule Panel' you can also explore other rule combinations.
Lost the Plot
Generates mazes with a 'Depth first search' algorithm. Then solves them using A*.
The Cabbages
A topdown action/adventure rpg in the nostalgic spirit of the 80's.
Kaotic Hegemony
Kaotic Hegemony is a 2-dimensional space 1 vs 1 fighting game.
gltut for python
Tutorial examples from the online book "Learning Modern 3d Graphics Programming," written by Jason L. McKesson, converted into python.
Mek's Sample Code
A collection of some simple pygame examples I wrote to illustrate basic concepts.
Slopy Platforming
A scrolling platformer that handles sloped surfaces. A learning exercise that I will try to build upon to turn into a real game.