pygame is
pygame.org is
|
NewsGSOC 2008 results! - Sep 23, 2008The gsoc finished up a while ago. Here's some info on some of the pygame related projects. Here's some improvements for the SDL (which pygame uses). These have been put into the SDL 1.3 release tree. These are the notes from Sam Lantinga of the SDL project:
pyweek - make a game in a week (python entrants only) - Sep 2, 2008Join other python people(programmers, not the english comedians) in making a game from scratch (unless you've released a library after a previous competition). You need to use only python(so there's no competition from those pesky C, C++, C# or flash programmers). You can join as a team, or as a solo entrant. So if you've got a few gfx/sfx/writer arty friends you can ask them to join your team. You're allowed to use freely available graphics and sound if you have no gfx/sfx skills or friends. Or maybe you could have a team with 5 pure programmers. You can register, and vote for a theme now! The dates of this challenge are are 00:00 UTC 2008-09-07 to 00:00 UTC 2008-09-14. It's super fun and inspirational. Also you're guaranteed to finish... since you are automatically finished at the end of a week!
Pygame 1.8.1 released! - Jul 30, 2008Stick a fork in it, it's baked... nice and toasty. Pygame 1.8.1 is now available for download. Many bug fixes and improvements, including:
Ludumdare 48h game competition -- #12 - Jul 21, 2008Hey folks! It’s time for another 48-hour game development extravaganza!
Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping. Here’s the time-horizon: - July 19 - July 25: You may submit themes to the wiki - July 26 - Aug 2: Themes will be edited for awesomeness by the #ludumdare regulars - Aug 3 - Aug 8: Various rounds of voting. Check back daily so you don’t miss any! - Aug 8 - Aug 10: Ludum Dare #12 !!! (Starting at 8pm PST) www.ludumdare.com - the super awesome website, refresh hourly irc://irc.afternet.org/ludumdare #ludumdare - the compo IRC channel, waste your time here http://www.ludumdare.com/compo/ - the compo blog, be sure to sign up here http://www.ludumdare.com/wiki/ - the compo wiki, submit themes & read rules here http://www.ludumdare.com/planet/ - the compo planet, read about our exciting lives here gsoc2008 and pygame - Jun 1, 2008The Google Summer of Code(gsoc) has started, and students have officially begun their work this week.
Already design, and code are starting to appear from them. Here are the pygame related projects, and their blogs: Zhang Fan, "minz", blog: physics stuff Zhang Fan went through the earth quake in China, but luckily him and his family are ok. Zhang has been studying various physics libraries, algorithms and code. As well he has begun work in a separate branch. So hopefully his work will then be merged in at a later time after his project. You can view his branch here: http://www.seul.org/viewcvs/viewcvs.cgi/branches/physics/?root=PyGame (updated to correct link 2008/06/16) Nicholas Dudfield, "akalias", blog: tests for pygame Nicholas's test work is going into the pygame trunk, and he has been working on some tools to help generate most of the test bodies. So this way we will be able to see the number of tests needed to implement. As well he began to write some tests for some parts of pygame that need more tests for the pygame 1.8.1 release(coming soon). Nirav Patel, "nrp", blog: computer vision stuff (through the OLPC project, not mentored through pygame) Nirav has been working in his local git repository since he doesn't always have internet access where he is. He's proposed some ideas for how his camera access API would work on the mailing list, and discussion has begun there. He plans to upload his work onto the internet when he has access for people to look at. SDL gsoc projectsAlso there are SDL related GSOC projects which will help pygame too (pygame uses SDL)...Edgar "bobbens" Simo: Bobbens is an undergrad in industrial engineering, and will be working on developing a force feedback API. Aaron Wishnick: Aaron is an undergrad in mathematics, and will be working on audio resampling and pitch shifting. Holmes Futrell: Holmes is an undergrad in computer science and mathematics, and will be porting SDL to the iPhone. Darren Alton: Darren is an undergrad in computer science, and will be porting SDL 1.3 to the Nintendo DS, using the hardware capabilities of the DS to showcase the new features in SDL 1.3. http://lifning.americankryptonite.net/blag/ Szymon "Wilku" Wilczek: Wilku is an undergrad in computer science, and wants to add support for pressure sensitive devices to the SDL API, specifically using the Wacom tablet as an example. http://wilku.ravenlord.ws/doku.php?id=start pyweek 6 winners announced! - Apr 21, 2008The theme for the latest pyweek challenge was "Robot".
The winners were: Individual: invention Team: Robot Underground Congratulations to everyone who entered! Ludumdare this weekend! - Apr 15, 2008Ludum Dare 11 is coming! Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping.
Hope to see you there! -Rene Pygame 1.8.0 released! - Mar 29, 2008Yes, it's finally done. Pygame 1.8.0 is now available for download. Besides features such as
Google summer of code 2008, and pygame. - Mar 25, 2008Here are the different mentoring organizations that would be interested in doing pygame related projects in the google summer of code 2008.
Here's our pygame ideas page. Things like webcam support, video effect plugins, sound input support, better tests, pygame for tinypy, pygame for flash, easy networking, maths types like vectors, matrices, and quaternions, an AI module, decent movie support, and better drawing primitives. Sign up with the relevant organization to discuss and submit your proposal. Pycon game goings on. - Mar 24, 2008Here's a picture of people sprinting on game related things at the pycon in chicago.
Picture from richard at pycon.
Here's the pygame chimp example running in your browser. First it was a spoof on a flash advert done as a pygame example program, now it is back as a flash advert. Thanks to the people at pycon who worked on the flex pypy project, they got this prototype working! How cool is it? There's some more pictures here of people porting pygames to run on the OLPC. Here's the “port your pygame game to the OLPC” tutorial that Mike Fletcher, and Phil Hassey worked on. -- Rene. PyGame at PyCon!! - Mar 7, 2008PyCon is coming up in just a week! There are going to be quite a few pygame regulars there, so of course it's going to be a great time :) Here are the pygame/gamdev-related events that I know about: PyGame on Flash sprint - http://us.pycon.org/2008/sprints/projects/#pygame-on-flash Some of us are going to work on getting pygame working in flash. Imagine being able to play pygame games in any browser anywhere! I'm quite excited about this one so if you're staying for the sprints, join us! Lucio Torre is leading this sprint. Galcon Tournament - Saturday - Ballroom II - 8pm-11pm - http://www.imitationpickles.org/galcon/forum/7/745/ Galcon is one of the top 10 indie games of 2007 :) Feel free to come even if you don't have a Galcon license, they will be provided. Be sure to download it in advance so we don't swamp the conf. network. I'm running the tourney. If you want to hang out, just look for the guy wearing the Galcon t-shirt, that's me :) There are also a few really great gamedev talks too - Richard Jones is giving one on pyget, John Harrison is giving one on his interacive Halloween game, Mattie Casper is giving one on integrating python into Counterstrike. On Thursday (tutorial day) there is also a pygame tutorial available. These are all detailed in the conf. schedule. I don't know of any other pygame related things going on, but if someone wants to run some BoF tutorial sessions, or whatever, that'd be great :) The more pygame the better! I'm going to post this info to pygame.org news now, but I'll update it in a day or so if any other events are organized. -Phil Ludum Dare 11 - Coming soon! - Mar 3, 2008Ludum Dare 11 is coming! Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping.
Hope to see you there! -Phil Pygame RC 4 is available for testing - Mar 3, 2008Rene just made up the 4th release candidate for pygame. This hopefully will be the last one before 1.8.0 will be officially available. You can get it from http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc4.tar.gz PyWeek 6 - Coming Soon!! - Feb 12, 2008PyWeek 6 will run from 00:00 UTC on March 30th through to 00:00 UTC on April 6th. Registration will open on Feb 29. If you're new (or even coming back again) please have a look at the rules and help pages at http://www.pyweek.org/ The PyWeek challenge:
Entries must be developed in Python during the challenge, and must incorporate some theme decided at the start of the challenge. Ludum Dare X - Dec 14-16th - Nov 14, 2007Ludum Dare 10 is coming! Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping.
We're also building an archive of entries from previous compos. Goto the compo site and add your old entries! They will be added to the screenshot grids: Lastly, if you have participated in previous LD's and have a game-dev related blog, I'd be thrilled to aggregate it onto the site. Create an account and then contact me with your blog info and I will add it ASAP. Hope to see you there! -Phil Project cleanup - Nov 3, 2007A first cleanup has been done within the projects. Spam and empty entries, which laid around for more than 5 months were deleted, so some of you might miss their project (sorry for the inconvenience in those cases). Please fill the project description with some information and a link to where it can be received from to avoid a deletion on the next clearing day :-). The cleanups will be done more or less regularly from now on.-- Marcus | |||||||||||||||||||||