 | dumbmenu Another Module to create a Textmenu |
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 | Curve Python implementation of LaGrange, Bezier, and B-spline curves. The algorithms use their respective interpolation/basis functions, so are capable of producing curves of any order. The B-splines use Cox-De Boor and support knot insertion. 2-d only. |
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 | Vizier-Xrects vizier: a package for managing sprites and the screen, provides scrolling, scaling, and collision response.
xrects: a package for polygons. uses the pygame rect as the axis aligned bounding box (AABB), and subclasses the rect to add the polygon object and methods for collision detection. |
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 | Opossum Engine Advanced 2d Game Engine with physics courtesy of pyBox2d. |
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 | pygamegw gfxdraw wrapper to increase backwards compatibility with older versions of pygame. |
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 | LibRPG A framework based on Pygame/Python for developing old-school 2D tile-based RPGs. |
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 | Ringtale A simple framework for managing multiple states of a game. |
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 | Vizier Vizier is a library providing easy-to-use interface with Pygame's scaling and rotate transformations.
The package also includes the vizier module, and a module called 'xrect' which adds rotated rectangle class (with collision detection!), and a line object implementing clipping using liang-barsky (useful varied tasks), and simple line tracing.
Most stuff has been tested in at least a cursory manner, but full testing still needs to be done. This package is in beta and maturing. The scaling system in particular can benefit from memoizing or some sort of caching.
A main reason for release of this is just to get code out there for doing things that I thought are basic pygame stuff, but that I had a hard time finding succint and usable code for doing. I do hope the library itself is useful to people, and that the interface is general enough that people can use it as is. |
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 | MenuClass A flexible graphical menu in pygame/python for text and/or images |
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 | pygame transparent vectors A simple lib that can create pygame vectors with alpha transparency. |
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 | Water Ripples Water rippling effect. |
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 | pyenet pyenet - python bindings for the ENet library |
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 | pygame music grid beta .9 a music grid that can be used as a piano roll, drum machine exc |
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 | vectar A simple, lightweight library for creating and manipulating polar vectors, whether manually or automatically generated. |
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 | map loader for 'tiled' map loader for the 'tiled' editor, http://www.mapeditor.org/ |
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 | Gloss Gloss is a high-performance graphics wrapper around Pygame that lets you take advantage of OpenGL without having to delve into the murky depths of 3D programming. Gloss lets you build 2D games where you can rotate, scale and recolor sprites on the fly, and also includes a selection of helpful mathematics functions to make the life of games coders easier. |
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 | Basic Guiu lang = Esp
Basic Guiu es una simple guiu basada en PyGame, esta pensada principalmente para diseñar pequeños y simples menus, para un conjunto mas avanzado se desarrollo el Modulo Frame que puede manejar mas comodamente los elementos como si fuese una ventana. |
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 | Retro Game Library A library for creating NES and GameBoy style games. |
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 | Pygame Forms
A small python module I hacked together whilst working on a school assignment. |
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 | BMenu BMenu 0.1 |
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 | Adv-Menu A more advanced menu for use in PyGame. |
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 | Glyph A module for python/pygame used for typesetting text to the screen. It provides specialized functions for scrolling text, pages of text, selectable text, and an on screen text editor. |
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 | KTextSurfaceWriter A pygame addon for display text over surface with many dimension bounds. |
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 | KezMenu Based on a PyMike's original work, a new PyGame library to obtain with minimal coding menu-based interfaces in your games! |
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