Astrocrash (Discontinued) - 2.2
I will not tolerate any comments commanding me, energeticly suchesting me, or forcing me to make an improvement or change my game in any way, as these comments will be rudely responded.
An original arcade classic, where the player has to shoot endless waves of asteroids. The idea came from a python tutorial book. Credit goes to Michael Dawson, the one who wrote the tutorial book. There are also Pygame wrappers included, a set of old Livewires modules, originally built for Pygame 1.5.2, which have been edited by Michael Dawson. Pass outs will be in winrar format and executables. For more information on winrar format, click here.
left: turn left
right: turn right
up: speed up
down: slow down (only in 2.1 and up)
space: shoot missile
q: quit (only in 2.0 and up)
x: quit (only in 1.0 and 1.1)
s: stop (only in 2.1 and up)
Credit goes to:
Michael Dawson, from the idea of the game,
Whoever made Chatsystem, the widgets.py was one of the key elements,
NASA, for the background image, taken by the Hubble telescope in space.
And a little bit of credit goes to me, for maintaining the code and putting it on the internet.
WARNING ALL MAC USERS USING VERSION 2.5.1 AND UNDER:
The game will not work as it is. change the extention of the Astrocrash.py module to .pyw, and if that doesn't work, copy tha data folder to /Users/whatever user you are/
To report bugs, email me.
Curent bugs are:
Doesn't work in Mac OSX 10.4, app freezes.
Deleted all these extra files used in old sprites that eventualy got deleted. Enemy ships are now red, and they just turn, and don't rumble arround.
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