Skip to main content

BloodCurse - git

A 2D computer role-playing game in the early stages of development.


axed code
(axedcode)
BloodCurse is a free fantasy role-playing game written in Python using the Pygame library, similar to old console RPG's but with newer graphics and audio. For the latest information, visit our website at http://bloodcurse.info

Changes

Brian is now back to coding. Updates should start to move faster now. We need your help, too (see bottom). Since the last release:

- Optimized map
- Fixes to terrain and region detection
- More acurate collision detection.
- New detailed sprite for main character.
- Started working on adding subsurfaces, so that more than just the game world can be shown on the screen at the same time.
- Map is now scrolled to show the player when loading maps bigger than the screen size.
- The direction the main character faces when the map is now loaded from each map's config.

If anyone can help, we really need someone familiar with integrating transition tiles into the game using this method: http://www.gamedev.net/reference/articles/article934.asp Combining the logic into the existing code seems challenging. Any pointers would be very helpful.

Links

Home Page
http://bloodcurse.info
Source
http://github.com/axedcode/bloodcurse/tarball/master

Releases

BloodCurse git — 11 Jun, 2009

BloodCurse git — 27 Jun, 2009

BloodCurse git-20090710 — 10 Jul, 2009

Pygame.org account Comments

  • Base20twenty 2011-09-01 10:21

    links are dead