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Dark Gates

Dark Gates - 0.9

Bartosz Debski (braqoon)

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Description

Game inspired by paper RPG tiled game "Death Maze" or "Labirynt Smierci" released in Poland long time ago. Game will feature random generated maze (while you playing), monsters, treasures, etc. Aim of the game is to find Dark Gates and kill Unnamed in order to destory Dark Gates.



 
Desura Digital Distribution GamersGate

Changes

So here we are again. This it time for new release, last one before going gold. Finally some of the old issues has been tackled and whole game is now more consistent. Let's brake it down on what's new and what's changed.

How To Play
From the main menu you can now access a quick, crash course guide on how to play Dark Gates. This will explain the  most common questions about mechanics and what's the end goal. Such guide is a first part of adding more context in the game. While this is purely information for newcomers, second part will include story elements but that's left for version 1.0
.

How To Play

Revamped party selection menu
This is a big change on how you select a team. Grid with heroes avatars allows you for much quicker navigation and more clear selection of heroes. Scroll art assets also has been done from scratch to bring them up to 1080p resolution and to create more unified look with rest of the game. Some repositioning of navigation guides should help as well.


Party Menu

Dark Gates intro music

Błażej Grygiel - composed a Rock Edit version of Dark Gates original score done by Alex Perucci. Both versions you can hear on DFour Games Youtube Channel. You can also hear Rock Edit on the intro of Dark Gates.

Changelog - Release 0.9.0
----------------------------------------------------------------------
New: How to play section to teach about mechanics of the game
New: Dark Gates intro music
Change: revamped party selection menu
Bugfix: Added select button info in party stats


Links

Home Page: http://darkgates.dfourgames.com/
Source: http://darkgates.dfourgames.com
Windows: http://darkgates.dfourgames.com

Screenshot


click to view original size

Releases

Dark Gates - 0.9 - Aug 26, 2014
Dark Gates - 0.8.0 - Jun 10, 2014
Dark Gates - 0.7 - Apr 9, 2014
Dark Gates - 0.6.0 - Dec 27, 2013
Dark Gates - 0.5.0 - Oct 29, 2013
Dark Gates - 0.4.2 - Jul 11, 2013
Dark Gates - 0.4.1 - Apr 26, 2013
Dark Gates - 0.4.0 - Apr 5, 2013
Dark Gates - 0.3.1 - Feb 6, 2013
Dark Gates - 0.3.0 - Jan 21, 2013
Dark Gates - 0.2.1 alpha - Oct 29, 2012
Dark Gates - 0.2.0 alpha - Jul 30, 2012
Dark Gates - 0.1.3 alpha - Feb 24, 2012
Dark Gates - 0.1.2 alpha - Jan 31, 2012
Dark Gates - 0.1.1 alpha - Jan 12, 2012
Dark Gates - 0.1 alpha - Jan 8, 2012
Dark Gates - 0.1a - Jul 26, 2010
Dark Gates - 0.01  - Jun 7, 2010

Pygame.org account Comments

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October 29, 2012 7:46pm - Erik Martin - nickname: (neccarus) - 5/5
Just goes to show how much can be done with Python and Pygame, props.
August 14, 2012 1:16pm - Xandar Kablandar - nickname: (eternalcheesecake)
Very nice!
July 27, 2010 5:24am - Bartosz Debski - nickname: (braqoon)
Thanks for comment. So far I'm trying to keep to original rules as much as possible. This will be verified later as fighting system will be added. Fight will be turn based and by far looks ok. Time will tell. I will post more video as game progress.

As for heroes in party, this is based on original rules. In original there was 3 heroes and 3 apprentices, so I already tried to simplified. We will see how it goes.

As for a paying or not paying, as said before I still didn't decided what to do and I keep my mind open with feet on the ground. Other thing is that not everyone have to like it, so i'm not surprised.

Video shows apart from menu a concept or 'tech demo'(maybe a bit to big term) for map generation. Can't really see myself doing pre-order already :D
July 26, 2010 7:24pm - Donpachi - nickname: (donpachi)
The gameplay looks fine in what you posted on the website. I'm just unconvinced that I'd pay money to play this game. iPhone or Facebook come to mind as possibilities, though.

Is there a reason to have a six-member party instead of just a single hero? I'd be very interested to see how the fighting works without becoming difficult to manage.
June 12, 2010 12:46pm - Vojtech Rylko - nickname: (vojtarylko)
Looks great. Looking forward to see fight.
June 8, 2010 4:16pm - Bartosz Debski - nickname: (braqoon)
I do know that. My code is nothing complicated or revolutionary, but if I decide to go commercial, giving away code is rather missing a point.
June 8, 2010 2:17pm - Donpachi - nickname: (donpachi)
I'm not very intimately familiar with the subject, but I've been led to believe that disassembling python bytecode is trivial. So I hope your game libraries are coded with C++ or something if you want to actually keep the code closed.
June 8, 2010 12:51pm - Bartosz Debski - nickname: (braqoon)
Thanks for comments. As I already said no source code will be available for now. I didn't decided yet what i will do (open-source, closed-source or commercial). Soon website will be available with info and videos of the game. Game is still largely incomplete but there is enough to get the idea.
June 8, 2010 11:36am - Donpachi - nickname: (donpachi)
Emphasis on "looking" good. :)

How about a way to download the game and/or the source files?
June 8, 2010 5:36am - Xandar Kablandar - nickname: (eternalcheesecake) - 4/5
Looks good!
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