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Engage

Engage - 0.1

Ryan Brignoni (castral)

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Description

The game is modeled after an old console game called Begin. More information about Begin can be found at http://en.wikipedia.org/wiki/Begin_%28computer_game%29 The major differences between Engage and Begin is that Engage plans to revamp most of the major game systems like weapons, damage and movement. Begin had a lot of good concepts to start with but a few things were either partially implemented or did nothing. Currently Engage has a mostly-working gui system and a command parser that I'm planning to revamp to work over the net. If it seems sort of hackish, thats because this is my first attempt at a game and python and pygame all at once. Any help would be appreciated.

Links

Home Page: http://castral.info/
Source: http://castral.info/engage_0.1.rar

Screenshot


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Releases

Engage - 0.1 - Dec 15, 2007

Pygame.org account Comments

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February 8, 2008 12:22pm - James B - nickname: (betawar)
It looks like a sweet game, however could I request that a .zip download is also made available?
December 21, 2007 9:38pm - pymike - nickname: (pymike)
Great! I can make a fleet now. One prob though. You get a Zero Division Error if you click a scrollbar if the length of the list is less then the height of the window. One thing you might want to fix :-)
December 16, 2007 4:14pm - Ryan Brignoni - nickname: (castral)
I updated the webpage to contain a quick walkthrough of the currently working commands and whats still to go and a contact address.
December 16, 2007 11:57am - pymike - nickname: (pymike)
Very nice GUI, but I can't figure out how to get past the part where you have to assemble your fleet. Maybe include a HOWTOPLAY or a README in the next release?
December 16, 2007 3:53am - patrick mullen - nickname: (saluk)
The windowing system is hot! Nice console too. For some reason the font wouldn't work on my system (vista, python2.5, pygame1.8). I put in a different font and it worked.
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