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Engage - 0.1

Ryan Brignoni (castral)



The game is modeled after an old console game called Begin. More information about Begin can be found at The major differences between Engage and Begin is that Engage plans to revamp most of the major game systems like weapons, damage and movement. Begin had a lot of good concepts to start with but a few things were either partially implemented or did nothing. Currently Engage has a mostly-working gui system and a command parser that I'm planning to revamp to work over the net. If it seems sort of hackish, thats because this is my first attempt at a game and python and pygame all at once. Any help would be appreciated.


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Engage - 0.1 - Dec 15, 2007 account Comments

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February 8, 2008 12:22pm - James B - nickname: (betawar)
It looks like a sweet game, however could I request that a .zip download is also made available?
December 21, 2007 9:38pm - pymike - nickname: (pymike)
Great! I can make a fleet now. One prob though. You get a Zero Division Error if you click a scrollbar if the length of the list is less then the height of the window. One thing you might want to fix :-)
December 16, 2007 4:14pm - Ryan Brignoni - nickname: (castral)
I updated the webpage to contain a quick walkthrough of the currently working commands and whats still to go and a contact address.
December 16, 2007 11:57am - pymike - nickname: (pymike)
Very nice GUI, but I can't figure out how to get past the part where you have to assemble your fleet. Maybe include a HOWTOPLAY or a README in the next release?
December 16, 2007 3:53am - patrick mullen - nickname: (saluk)
The windowing system is hot! Nice console too. For some reason the font wouldn't work on my system (vista, python2.5, pygame1.8). I put in a different font and it worked.

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