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Fantasy Adventures

Fantasy Adventures - 0.00.002

brian-leebaetz (bribaetz)

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Description

Project plan: Create a Simple server to keep the game running off of. Create a login system that leads to a simple chatroom but nothing more. Style the login page with picture's ect. Work on basic sprites and movement but nothing more. Style the sprites by adding attack, defense strength speed and some basic combat skills. Add level's to those skill and add some weapons. style and reshape the beginning map. Add various other skills. add in armor higher weapons and even fighter classes. give weapons class requirements. mkae magic and basic spells. make mod powers and player powers seperate. give mods the ability to warp and change sprites using simple commands. make sprites doll (meaning equipment actually shows up on the sprite. make simple to mid Hud. Style hud. Give game custom fonts mainly gothic style or victorian english or medevil. Add in new maps quests and make game diffrent from 3rd rate mmorpgs give it speedy updates note:the game is 2d and will be 2d the game will need to be for low-highend pcs but will beat out most other mmorpgs which will make this project hard but an experiance for everyone involved. We need people to email me their source forge id so I can add you to the project: my email- bribaetz@yahoo.com

Changes

just keeping it active still no release yet

Links

Home Page: http://ubuntuforums.org/showthread.php?t=846814

Screenshot


click to view original size

Releases

Fantasy Adventures - 0.00.002 - Aug 5, 2008
Fantasy Adventures - 0.00.00 - Jul 1, 2008

Pygame.org account Comments

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August 9, 2008 5:21pm - brian-leebaetz - nickname: (bribaetz)
well i still need some one to help me manage THE PROJECT MORE THAN THE WEBSITE. so I need some more creators type assistant
August 9, 2008 5:19pm - Grant Doxey - nickname: (become123) - 5/5
tyger

just to say after reading through your message i have noticed you said someone to lead a forums exc exc all websites can be run by me easily all updated nearly daily and i spend around 10 hours/week doing this so i think websiteing and other things related to the website and forums are managed quite easily
August 9, 2008 5:12pm - brian-leebaetz - nickname: (bribaetz)
Now searching for an extra hand to help lead the project some one who has lead one before.
August 9, 2008 6:59am - F. Aschwanden - nickname: (tyger)
Hello again
Checked your Ubuntu link in between. You try to act as Game Master, lets say: project planner. This is a hell of work and dont believe everything wil be done in the way you think of. ;) Next to the infrastructure (CVS/versiontracker, forum board for discussions, work planner, etc.) You need to nail down everything you can before even 1 line of code is typed. The less is clean the more discussions will come up later on and project will be delayed. You give it 2 years till it should be finished. Based on what? The game itself, as far as I see, is not defined yet. How do you know it can be done in 2 years? Many ppl are very motivated at beginning and then somehow "fade" away. If the "programmer" (lead programmer) f.e. offers time by 4hours/week better choose another one as lead programmer offering more time. List somewhere how many hours/days everyone is offering his time. Sure there are always RL time troubles ppl are involved but it helps more to share/split tasks.
Realy make sure the game structure/content/functionality is nailed down from beginning. So no one is frustrated later on by saying "Oh, I thought it would go that way"... Many things can also be discussed. Its an illusion to think: "It goes its way out of nothing", then the project will fail.
And one last thing: You need a GFX artist (not that easy to find) who knows how deal with RPG GFX. SFX can come later but GFX is neccessary.
There is much more power in a team but it needs to be leaded and controlled.
Just 2 other cents & good luck
Tyger
August 8, 2008 5:24pm - brian-leebaetz - nickname: (bribaetz)
thanks for the help tyger and i will try it out
August 8, 2008 8:16am - F. Aschwanden - nickname: (tyger)
I agree to the writers here. You already have an idea what to do. Based on what you have written so far, I have no closer idea how it exactly looks like: Functionality, GFX style, attributes, leveling, quests, NPCs, traits, item system,effects like weather, day/night .... Good way to say its like Ultima series f.e. Your next tool should be Word or something similar to nail down what you exactly want and maybe some extended feature you would like to have. Since I started with a RPG myself I know now why there are not so many related to other game types. You have so many things to consider! I also made some thoughts about MMPORG and it can end up in huge complexity. You need somehing like a DB to save players chat text (private, public), item trades, any other playrs actions, etc. Security is also a point concerning MMPORG. Check the Internet (Google) about some free MMPORGs, I know there are many. Make your studies and check them out: What you like what you don't like and in the end: Offer something addictive no MMPORG offers it that way. And very important: Find something ppl keep playing (long term fun strategy). F.e.: smart quest types not alway like: Kill A and brng me back its drop B.
Finally, if this is your first Python project, I suggest you create a completely other very simple game just to get familiar with Python and Pygame. If you really want to stay on your idea, start first with a simple client GUI in which you can walk around the way you wanted. Keep everything data related in a separata module (f.e. landscape information, read_area('Faenrun') ). This will allow you later on to switch relatively easily getting data driven information from server. This way you dont have to bother MMPORG techniques from beginning and you can think about that later.
Just my 2 cents
Ty
August 6, 2008 11:23am - Luca Fabbri - nickname: (keul)
Well done!
August 5, 2008 7:34pm - brian-leebaetz - nickname: (bribaetz)
https://sourceforge.net/projects/fantasyadventur/
August 5, 2008 7:15pm - brian-leebaetz - nickname: (bribaetz)
http://ubuntuforums.org/showthread.php?t=846814 this has links to all of the web sites needed from he project.
August 5, 2008 7:06pm - Luca Fabbri - nickname: (keul)
<critic-mode>
I find a little "rude" attitude making a fake release only to return to the "noticed on the right column games group".

I understand you wanna get all attention you need (your game task is very expensive) but what do you think will happen if every game developer here, every week or day, do a silly-release? This will lead to the chaos!
</critic-mode>

Now a good suggestion: in a SO complex project you'll need a issue tracker, a forum, a mailing list, a web site and (for sure) a source repository (even if you will be the only one developer).

You can get all of this on sourceforge.net

I use SF for my games and other projects. Many world famous software are hosted here!
August 5, 2008 4:09am - brian-leebaetz - nickname: (bribaetz) - 5/5
okay
July 30, 2008 6:16am - Teb Toddy - nickname: (steelo)
Please come to #Hurricane-Online on freenode.org and we can talk about your needs and i can give information how to work with the server code, im usually on during the evening in europe.
July 17, 2008 6:30pm - Grant Doxey - nickname: (become123) - 5/5
Stello

That'll Be Much Helped!
July 7, 2008 10:51am - Teb Toddy - nickname: (steelo)
i can hook you up with some basic socket-server code if you like for testing untill you find something better. im only a newbie myself but its better then nothing, im also coding a 2d mmorpg hack&slash style ;)
greetings
July 3, 2008 3:52pm - Grant Doxey - nickname: (become123) - 5/5
Sign Me Up For The Site Manager Please!
July 2, 2008 9:47pm - Jordan Trudgett - nickname: (tgfcoder)
Without showing off too much :D have a look through the source code of Ardentryst, which you can find here:

http://www.pygame.org/project/596/

Have a look mainly in play_level.py and ardentryst.py. If you can understand what's going on, then you might be able to learn some coding styles from that, as I believe my project is a good start into what you're going to be trying to do. If it looks too complicated, it probably is.
July 2, 2008 6:27pm - Michael Arevalo - nickname: (sandhandle)
lol...
good luck!
July 2, 2008 3:34pm - brian-leebaetz - nickname: (bribaetz)
yes sir, I wanna get the game noticed do you know how the best way to get started i still wanna try
July 2, 2008 3:59am - Jordan Trudgett - nickname: (tgfcoder)
P.S. You have three variations of "sucks" in your tags, lol
July 2, 2008 3:47am - Jordan Trudgett - nickname: (tgfcoder)
I find it's great that you're getting creative and are thinking about undertaking a major programming task but by the looks of it, it doesn't look like it can get anywhere. Firstly, your project plan has to be clear, well thought-out and feasible. There are entire feasibility studies devoted to this.

From experience, even simple RPG games can be (and usually are) difficult to do properly, let alone an MMORPG---which, ironically is the category of games in which most begginner programmers attempt and fail horribly in (myself included) Today, MMORPGS are run by huge companies with hundreds of employees who work for months and months to create (AND maintain) them.

There is a LOT of work that goes into games, and maybe you should tackle something a bit smaller like an arcade game, then work your way up to an RPG, then maybe try an MMORPG.

Good luck, and all the best,
tgfcoder
July 2, 2008 1:01am - brian-leebaetz - nickname: (bribaetz)
just post curent source here
July 1, 2008 11:47pm - brian-leebaetz - nickname: (bribaetz)
oops actually my email is bribaetz@yahoo.com
July 1, 2008 11:42pm - brian-leebaetz - nickname: (bribaetz)
my email is bribaetz@hotmail.com so just email me and we can get to work
July 1, 2008 11:39pm - Josh Luzzi - nickname: (ltfdemolition) - 4/5
I am willing to help!
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