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Flash Tactics: Vacant Steel

Flash Tactics: Vacant Steel - 1.0

Nathan Franck (font)

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Description

*Flash Tactics* is an arcady 2D real-time tactics game. It's meant to be very simple while allowing the player to use common-sense tactics. Command 3 UN tanks in a 15 minute coffee break battle against the Russians!

In-game confusion? Please read the README.exe! With the exploration into a new genre comes a learning curve!

Changes

The final finished version of Flash Tactics.

Requires 7zip to extract. 11 MB of nerve shredding action.

Features:
- 7 levels
- Smooth sound
- Psychological and political intrigue...
- Visual help and very helpful README.txt to lessen learning curve
- explosions and slow motion!

Hope you like it.

*If some genius could turn my .py file into an independent .exe and email it to gorksorf@gmail.com, I would REALLY appreciate it. (Someone could just point me in the direction of a really easy .py to .exe converter and I would be happy as well)

Links

Home Page: http://www.battrapgames.com/games/python%20legacy%20games/
Source: http://www.4shared.com/file/225041929/e3098040/Flash_Tactics.html

Screenshot


click to view original size

Releases

Flash Tactics: Vacant Steel - 1.0 - Nov 2, 2009
Flash Tactics: Vacant Steel - 0.5.5 - Jul 2, 2009
Flash Tactics: Vacant Steel - 0.5 - Jun 23, 2009

Pygame.org account Comments

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September 24, 2009 6:37pm - Nathan Franck - nickname: (font)
Actually I think I'll just release the full version once it's done. I'm working on it, hard.
September 24, 2009 11:33am - Nathan Franck - nickname: (font)
Hey thanks. I could really use some external motivation at this point. Actually development has been continuing for quite some time. I'll do you the favor of uploading the new incomplete version... soon.
September 22, 2009 10:52pm - Rock Achu - nickname: (rockachu2) - 5/5
ITs AWESOME, the parts that i know how to play (of course)
so please keep working!!!
July 5, 2009 4:58pm - Nathan Franck - nickname: (font)
My Ultimatum:
I need an opinion (or two) on whether this game is any good or not!
If so, I'll finish it.
If not, I'll move on.
Until I know, the project is on hold.

No big deal, I just need to set my priorities!
Please comment. Be honest.

Thanks,
Nathan
July 2, 2009 11:45am - Nathan Franck - nickname: (font)
Thanks. I fixed that and put up the new code. The level has a new look, and I am working my way through creating other levels. It's nice to know the game works on someone else's machine!
July 1, 2009 7:58pm - David Sharpe - nickname: (nimnio)
It runs fast on my machine though.
July 1, 2009 7:55pm - David Sharpe - nickname: (nimnio)
I DLed from http://gorksorf.googlepages.com/flashtactics-vacantsteeldownload

#####@#####:~/Desktop/Flash Tactics$ python Flash\ Tactics.py
/usr/lib/python2.6/dist-packages/pygame/sysfont.py:139: DeprecationWarning: os.popen3 is deprecated. Use the subprocess module.
flin, flout, flerr = os.popen3('fc-list : file family style')
None
Traceback (most recent call last):
File "Flash Tactics.py", line 12, in <module>
class gfx():
File "Flash Tactics.py", line 25, in gfx
logo = pygame.image.load("sprites/logo.bmp")
pygame.error: Couldn't open sprites/logo.bmp
#####@#####:~/Desktop/Flash Tactics$

According to the GNOME image viewer, "Logo.bmp" has an invalid header size, whatever that means. I replace "Logo.bmp" with some other image, and the game loaded fine. While playing:

#####@#####:~/Desktop/Flash Tactics$ python Flash\ Tactics.py
/usr/lib/python2.6/dist-packages/pygame/sysfont.py:139: DeprecationWarning: os.popen3 is deprecated. Use the subprocess module.
flin, flout, flerr = os.popen3('fc-list : file family style')
None
Traceback (most recent call last):
File "Flash Tactics.py", line 1348, in <module>
game.main()
File "Flash Tactics.py", line 1209, in main
self.controls[a].animate(a)
File "Flash Tactics.py", line 377, in animate
game.tanks[self.selectedtanks[a]].targetpos = []
AttributeError: 'int' object has no attribute 'targetpos'
#####@#####:~/Desktop/Flash Tactics$
June 23, 2009 5:27pm - Nathan Franck - nickname: (font)
If it runs too slow, say so and I'll see what can be done. If you have suggestions to make the game more fun or run faster, I'm eager for feedback!
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