Gummworld2 - 0.0.10
There is a Google group to discuss Gummworld2 and related projects. All are welcome. Please stop by and start a discussion.
This is Gummworld2. It's designed as a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
Helpers for Tiled and pymunk are included. However, they are not required.
Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples.
Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency.
This release contains:
pgu's GUI package has added a lot of polish to the editor. Import/export for entities is working fully now. Next steps will be adding the remaining features to get to version 1.0.0, a library enhancement or two, and a demo that leverages an entities file created by the editor.
Then I can start making a game. Whew! :)
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