Gummworld2 - 0.0.10
::: New Demo :::
Mutable World Demo for Gummworld2 v0.4.4 and above
This moderately complex demo serves two purposes: 1) Exercise the new BasicMapRender with an arbitrarily large map of small tiles (16x16 px); 2) Demonstrate an integration of Gummworld2 and gw2_skeleton with some legitimate game logic that most would be familiar with, namely Minecraft and Terraria. See the URL to download the source.
::: Google Discussion Group :::
There is a Google group to discuss Gummworld2 and related projects. All are welcome. Please stop by and start a discussion.
::: About :::
This is Gummworld2. It's designed as a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
Tiled helpers are included. However, Tiled is not required.
Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples.
Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency.
This release contains:
pgu's GUI package has added a lot of polish to the editor. Import/export for entities is working fully now. Next steps will be adding the remaining features to get to version 1.0.0, a library enhancement or two, and a demo that leverages an entities file created by the editor.
Then I can start making a game. Whew! :)
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