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Laserz - 1.0

Jared (jabapyth)



Laserz originally began as just a sandbox with a laser and unlimited mirrors to play around with (which though unbelievably entertaining, didn't really have an objective ;). Now the point is to reflect a laser, which originates in the center, through all the targets on a given level, using a limited number of mirrors.


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Laserz - 1.0 - Mar 20, 2009 account Comments

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November 10, 2009 10:34pm - Jared - nickname: (jabapyth)
or I could limit mirror length...
November 2, 2009 6:07am - Levente Zsíros - nickname: (zslevi)
That's not a bug, that's how physics works. I don't yet how the rules could be changed to avoid that. Maybe having a parallel auxillary ray that should cross at least one target?
March 28, 2009 12:20pm - Fernando Ramallo - nickname: (redfox) - 4/5
Great game, I found it's really fun to play with it to make loops. Although there is a 'bug' in gameplay. To solve a level all you have to do is close the level in mirrors ( if you add a mirror in the red line you win the level, works every time). I'm not really sure how this could be avoided, but I'll keep an eye on this ;)
March 24, 2009 6:41pm - Ian Mallett - nickname: (geometrian)
I had the idea of making a 3D version, but I never got around to it.
March 24, 2009 2:19pm - Francesco Mastellone - nickname: (effeemme)
It's not quite a new idea anyway. I remember an old similar game, where you placed small 45° slopes and then fired some lasers. There was also an element of timing to it.
March 24, 2009 12:12pm - Dylan J. Raub - nickname: (dylanjraub) - 4/5
OH MY GOD! You took my idea! I HATE YOU...okay, I don't hate you. But you still took my idea...
March 22, 2009 5:07am - Robin Wellner - nickname: (gyvox)
Nice game, I don't think this is supposed to happen though:
March 21, 2009 5:15pm - Ian Mallett - nickname: (geometrian)
March 21, 2009 1:13pm - Francesco Mastellone - nickname: (effeemme)
Well, I think confusion over making and editing is less of a problem than confusion over making and deleting. Also, most other applications which make use of control points use the left mouse button for that. But it could be just my experience...
March 21, 2009 10:55am - Jared - nickname: (jabapyth)
@effeemme I tried that, but i don't want any confusion with making versus editing mirrors, which is why i made them different buttons. I guess I could make it configurable, if you think that would be valuable
March 20, 2009 7:14pm - Francesco Mastellone - nickname: (effeemme) - 5/5
That's the kind of game we need! Great job.
What do you think about making and editing mirrors by dragging with the left mouse button and removing them with the right one?
March 20, 2009 5:51pm - pymike - nickname: (pymike) - 4/5
Most definitely great.
March 20, 2009 4:15pm - patrick mullen - nickname: (saluk) - 4/5
Simple fun!

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