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Lothar's War - 0.1

Lothar's War is a top down strategy game in which the player controls various units to take control of the map.


Jonathan Fries
(jony)
Lothar's War has similar game play to a tactical RPG, minus the leveling up of units. Everything in the game I did myself, art, sound effects, as well as programming. I have set it up so that you can define the data path in the options.ini, so the game can be reskinned. This is more or less a tech demo of the game I'm working on Lothar's War. Most of the game mechanics are in place and I am finishing polish elements of the combat. I want to start on the campaign in the next couple of weeks after I have finished the combat. I would like any and all feedback on the game mechanics, balance and the user experience.

Changes

This is the first beta release of Lothar's War. All of the basic game mechanics are now in place. The appearance of the UI has been improved, AI now more appropriately uses and reacts to unit abilities.

Links

Home Page
http://jonyfries.weebly.com/lothars-war.html
Windows
http://jonyfries.weebly.com/lothars-war-alpha.html

Releases

Lothar's War 0.01 — 27 Jun, 2011

Lothar's War 0.1 — 3 Jul, 2011

Pygame.org account Comments

  • Anynoumus 2011-07-05 21:34

    If you want the command line to go away from the background, name the main file *.pyw. The console wont appear that way.

    Jonyfries 2011-07-07 03:44

    You really just made my day! Although you weren't quite right, that doesn't affect how py2exe runs it only how it runs when run as a .py file. But it got me thinking that it was a fixable issue, all you have to do is alter the py2exe setup file to, in this case,

    setup(windows=['lotharswar.py'])
    from
    setup(console=['lotharswar.py'])

    Thank you for letting me know it was possible!