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PyRats

PyRats - 0.03

Matt Windsor (captainhayashi)

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Description

A python remake/clone of the old windows 3.1 game Rats! by Sean O'Connor. (Name is very unimaginative and a bit too close to the original for comfort, so any suggestions on a better and less-likely-to-be-sued name are welcome =P)

Requires Pygame 1.8.0 or newer and Python 2 (tested with 2.6).

The objective of the game (which will come into play in a later release): Kill all the rats, before they mate out of control.

If a fertile male adult touches a fertile female adult (that isn't already expecting), they will mate and the now pregnant female will give birth to more rats. If unchecked, this could lead to a population explosion, and the end of your game.

Changes

  • Rat poison now included - you may now kill the rats. (Real gameplay still forthcoming)
  • Every rat now has its own name.
  • A message space at the top-left now lets you know what the rats are up to.
  • Did a bit of cleanup in the main loop.

Links

Home Page: http://www.d-linc.co.uk/python/pyrats
Source: http://www.d-linc.co.uk/python/pyrats/pyrats-0.03.zip

Screenshot


click to view original size

Releases

PyRats - 0.03 - May 13, 2009
PyRats - 0.02 - May 9, 2009
PyRats - 0.01 - May 4, 2009

Pygame.org account Comments

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June 3, 2009 3:13am - Robin Wellner - nickname: (gyvox) - 5/5
It's getting pretty good! The /matt branch was very entertaining. You could add more initial rats, though. If you start eliminating them right from the start, it's dead easy.

BTW, I really like the sex change thing: "Jennifer has become male! He now prefers to be called Gordon."
May 27, 2009 5:19pm - Matt Windsor - nickname: (captainhayashi)
PyRats now has a SourceForge project space (nothing of interest there yet, though my current work on it is currently available through SVN): [https://sourceforge.net/projects/pyrats].
May 24, 2009 12:22pm - Erik - nickname: (evildeeds)
@Robin: After I restructured the Rat class a bit it turned out to work best if the test is in choose_direction(). After all it was just a hunch of mine that it could be done in some better way, that only needed the current activator structure to work properly. It didn't.
May 24, 2009 11:03am - Robin Wellner - nickname: (gyvox)
@Matt: Sure, it's fine if you include them (after all, it's GPL), and you can just mention my name along with Erik's ;)

@Erik: you're right about the choose_direction() special case. It wasn't good enough. At first I placed that code in Director.activate(), but that was *way* worse.
May 23, 2009 2:35pm - Erik - nickname: (evildeeds)
@Matt: Go ahead and include it and as for the credits, just place my name somewhere around... Well, I don't know about Robin, but atleast I think its fine.
And where to place stuff, don't worry, Its my first time using Python for something else then a calculator. Redesigning the Rat class a bit could be the right way, lets say adding rat.change_direction(self, new_direction) is a good idea.
May 23, 2009 2:11pm - Matt Windsor - nickname: (captainhayashi)
@Erik: Had a look at your changes (and Robin's changes that you included). Would it be OK if I included them in 0.04, and if so, what form of credit would be best?

Also, if I'd coded the stop sign, I would have added a special test case in choose_direction, but that's because I'm a noob I guess =P

Also, my MSN/YIM/email is mattwindsor [[at]] btinternet [[dot]] com, if that helps.
May 23, 2009 11:27am - Erik - nickname: (evildeeds)
Anyone interested in my changes can get the source code from: http://www.mediafire.com/?kjrm9bbd0t2

@Robin: I grabbed some of your modifications and added them. But to get the blockade object to actually do something need a bit of work, It didn't feel right to add a special test case in choose_direction().
May 23, 2009 5:31am - Robin Wellner - nickname: (gyvox)
My mod (including new "weapons"*) can be downloaded from: http://www.mediafire.com/?x5mznfyykwm

@Erik: just upload it to mediafire and post a comment here, just like I did

* not actual weapons
May 22, 2009 9:01pm - Erik - nickname: (evildeeds)
I took myself a few hours to play with this, added a new weapon, changed the renderer quite a bit and was able to get slightly better framerate. I also fixed a few crash bugs, unfortunately I'm not sure how to get in touch with you so that I can share my changes with you atm.
May 21, 2009 4:34pm - Magnus LyckÃ?Â¥ - nickname: (mly)
Just name it Hameln or Hamelin, as in the location of the old German fairy tale. "The Pied Piper of Hamelin".
May 21, 2009 1:24pm - Robin Wellner - nickname: (gyvox)
Very nice. I made some "improvements" to it, but I can't reach it right now.
May 18, 2009 6:26pm - Thomas Downs - nickname: (tnelsond)
How about "Rat Trap"? Or perhaps "Sewer Pests"? Maybe "PyExterminator"?
May 4, 2009 9:01pm - Viktor Viktorov - nickname: (valambrian)
>any suggestions on a better and less-likely-to-be-sued name are welcome

Bloody PyRats?
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