Python PyGame Tower Defence
Python PyGame Tower Defence - 0.3.5
Austin Morgan (duckfin)
I'm closing the gap to Beta status. I'll be giving this project the Beta tag when it hits version 0.9. I've got a lot of work to go before it gets there, but the game is already quite playable. The basics are typical to Tower Defense games all over.
There are only seven maps thus far, and only three playable. I have not put great effort into balancing them yet, as things change constantly. That said, I played through all of them before releasing this and found them to be fairly spot-on in difficulty, if a bit lacking in variety. Balance will not be a top priority until the Beta, version 0.9.
The art is nowhere close to tops and there is no sound whatsoever. I am neither an artist nor musician. If anyone would like to contribute either, I would happily give credit for your work.
Comments are welcome and encouraged!
*Slowed enemies down. *Slow tower slows to half speed. *Upgrade costs are constant. *Enemy release is slower. *Increased default enemy health. *Slow tower weakened. *New, much better, enemy image. *Sell issues resolved. *Enemies are removed when they get to the end, and their health is subtracted from yours. *Player health in options.txt and set to 150. *Fixed bugs on exiting from startup and downtime. *Player health recovered at 2 health per wave. *Wave number and enemy type displayed at downtime. *Armor implemented. **NOTE: This release has not been properly balanced, and should be too easy.
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