Python PyGame Tower Defence
Python PyGame Tower Defence - 0.5.2
Austin Morgan (duckfin)
I'm closing the gap to Beta status. I'll be giving this project the Beta tag when it hits version 0.9. I've got a lot of work to go before it gets there, but the game is already quite playable. The basics are typical to Tower Defense games all over.
There are only seven maps thus far, and only three playable. I have not put great effort into balancing them yet, as things change constantly. That said, I played through all of them before releasing this and found them to be fairly spot-on in difficulty, if a bit lacking in variety. Balance will not be a top priority until the Beta, version 0.9.
The art is nowhere close to tops and there is no sound whatsoever. I am neither an artist nor musician. If anyone would like to contribute either, I would happily give credit for your work.
Comments are welcome and encouraged!
*Removed Enemy health options from Options.txt because they weren't used. *Tried to balance out towers more. *Increased money gained from enemy kills by 1 credit per enemy. *Health is now gained: (waveNumberCompleted * player.hpt), where hpt is usually one, until abilities are implemented. *Began commenting some more. *Towers cannot be placed in the path! *Tower upgrade buttons are now in the lower right hand corner. *Player abilities are implemented! Regen gives you extra health each wave you defeat; while Interest gives you a boost to your interest rate. *There is now a 'base' in the middle. Enemies will head toward the base, steal credits from you, then head back toward to entrance. If an enemy steals credits and you kill it before it gets to the entrance, you will recover the stolen credits. This gives you two chances to kill the enemy before it hurts you.
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