Skip to main content

Python PyGame Tower Defence - 0.5.7

A TD implemented in python and pygame.


Austin Morgan
(duckfin)
I'm closing the gap to Beta status. I'll be giving this project the Beta tag when it hits version 0.9. I've got a lot of work to go before it gets there, but the game is already quite playable. The basics are typical to Tower Defense games all over.

There are only seven maps thus far, and only three playable. I have not put great effort into balancing them yet, as things change constantly. That said, I played through all of them before releasing this and found them to be fairly spot-on in difficulty, if a bit lacking in variety. Balance will not be a top priority until the Beta, version 0.9.

The art is nowhere close to tops and there is no sound whatsoever. I am neither an artist nor musician. If anyone would like to contribute either, I would happily give credit for your work.

Comments are welcome and encouraged!

Changes

[To be released by: 5 April, 2010] [Actually released on: 1 April, 2010]

  • Wave 11a-20a of Map Simple and Curvy are still not balanced.
  • Updating readme.txt.
  • Adding better documentation for the mapmaker.
  • Added a bit more comments.
  • Introduced feature of towers needing 'power' from a link to the base.
  • Added 'Node' tower, which can extend powered area.
  • 'Power' feature removed, too complex at this point.
  • Building class created. This is the backend for any structures that aren't towers.
  • Changed enemy speed from 3 times the speed value in mapproperties to just the value in mapproperties. This allows greater and easier customization of enemies' speed.
  • Fixed bug where map would end if there were only enemies coming from 'c' and/or 'd' paths.
  • Hopefully fixed a bug where the next map would load in a small window, but this is unlikely.
  • Fixed the next-map-small-screen bug, but have realized that switching maps is going to be a whole lot more complex than I had expected. I'm declaring that to be a "Not-yet-implemented Feature" for the time being.
  • Minor update to mapmaker: Can't save without a base (avoids a common error). Also, added began adding step by step instructions to the top of the screen.
  • Added Poison tower.
  • Enemies will have a green health bar when poisoned.

Links

Home Page
https://sourceforge.net/projects/ppgtd/
Source
https://sourceforge.net/projects/ppgtd/files/

Releases

Python PyGame Tower Defence 0.8.0 — 10 Mar, 2012

Python PyGame Tower Defence 0.8.1 — 14 Apr, 2012

Python PyGame Tower Defence 0.8.5 — 18 Nov, 2012

Python PyGame Tower Defence 0.8.3 — 15 Jun, 2012

Python PyGame Tower Defence 0.5.2 — 25 Feb, 2010

Python PyGame Tower Defence 0.2.4 — 7 Oct, 2009

Python PyGame Tower Defence 0.3.5 — 14 Oct, 2009

Python PyGame Tower Defence 0.2.1 — 6 Oct, 2009

Python PyGame Tower Defence 0.3.4 — 13 Oct, 2009

Python PyGame Tower Defence 0.3.2 — 12 Oct, 2009

Python PyGame Tower Defence 0.2.6 — 8 Oct, 2009

Python PyGame Tower Defence 0.3.0 — 11 Oct, 2009

Python PyGame Tower Defence 0.2.2 — 6 Oct, 2009

Python PyGame Tower Defence 0.5.7 — 1 Apr, 2010

Python PyGame Tower Defence 0.5.0 — 21 Feb, 2010

Python PyGame Tower Defence 0.5.1 — 25 Feb, 2010

Python PyGame Tower Defence 0.7.7 — 28 Jan, 2011

Python PyGame Tower Defence 0.7.5 — 9 Jan, 2011

Python PyGame Tower Defence 0.7.6 — 13 Jan, 2011

Python PyGame Tower Defence 0.5.6 — 14 Mar, 2010

Python PyGame Tower Defence 0.5.5 — 11 Mar, 2010

Python PyGame Tower Defence 0.5.3 — 2 Mar, 2010

Python PyGame Tower Defence 0.5.4 — 9 Mar, 2010

Python PyGame Tower Defence 0.8.6 — 17 Dec, 2012

Python PyGame Tower Defence 0.8.7 — 27 Aug, 2013

Pygame.org account Comments

  • Bemoniri 2012-01-06 14:21:55

    is there a way to win?:d

    James Lu 2012-06-17 21:56:07

    me too

  • Dylan Raub 2012-06-16 15:14:33

    Good to see you are still working on this! Good on ya, mate :D

  • James Lu 2012-06-17 21:55:41

    i'll upload my music soon
    when i get on win7...
    win 8 i can't do it, i secured it.

  • Steve 2012-06-19 02:20:24

    Rewards.py is missing from the latest build... I can't get it to run even if I grab Rewards.py from an older build though... will have a tinker with it and see if I can figure out why not...

    Steve 2012-06-19 02:26:24

     Got it running, that was my fault... but Rewards.py is def. missing

  • Austin 2012-06-19 02:26:58

    Thanks for the support, Dylan!

    Steve, Rewards.py isn't used in version 0.8.3. I replaced that whole mess with the Player Upgrade Screen, accessed by right-clicking on the XP Bar. If you're getting an import error, just remove the "import Random" line near the top of localdefs.py. I think that's the only one I missed.

    Thanks for all the feedback, guys!

  • A faggot 2012-07-09 12:43:53

    cool

  • sipiatti 2012-07-10 08:08:34

    ImportError: No module named Rewards
    It seems one file missed from the zipball?

  • Mich Nannings 2012-11-27 14:49:54

    it works nice, didnt find any bugs

  • wcb98 2013-10-08 01:30:24

    Great Game, but can you include python 3 builds?