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Stardog - 0.2011.01.18.0

A 2D space shooter RPG in the similar to Star Control 2, Escape Velocity, or Star Wolves 3. Far from finished and interested in collaboration.


Shanti Pothapragada
(rgbdreamer)

A 2D space shooter RPG in the similar to Star Control 2, Escape Velocity, or Star Wolves 3.  Still unfinished and interested in collaboration.

features [status]:

  • Huge universe with sandbox non-linear game flow. [currently working on construction tools]
  • Completely modular ship design: add and remove parts to your ship to make it as big or small as you want. [implemented]
  • Parts can be blown off enemies, collected and equipped, all during battle [working]
  • Enemy ships spawn with Diablo-style random part generation [implemented 10-29-10, needs much more content]
  • Realistic 2D physics [working]
  • A Dozen alien races to explore [some content, no implementation] 
  • Scores of types of enemy ships, each with their own ship design, tactics, and type of parts. [currently 2 with random design variants]
  • Take hyperspace tunnels between solar systems [under construction]

Write me if you are interested in collaborating in any way- coding, graphics, art, ai, plot, etc- rgbdreamer@gmail.com . Bugs can be reported here.

Controls:

  • Enter: menu
  • Tab: radar
  • Del: self-destruct
  • wasd/arrows: thrust and turn
  • q/e: strafe
  • ctrl: shoot
  • space: launch missiles (if equipped)
  • Mouse: move to turn, left click to shoot, right click to thrust

Keys can be changed in the menu.

 

Changes

since 0.2010.11.30:

 

  • Separate Fighter, Destroyer, and Interceptor types!
  • Lasers! 
  • Missiles! 
  • Adds Flak Cannons and smaller Fighter Shields. 
  • Type-chooser added to intro menu. Intro menu shows after each death. 
  • Missiles mapped to the spacebar by default. 
  • SolarSystem is now smaller. So is the sun. 
  • There are boundaries that stop the ship, and a warning is shown when trying to pass them. 
  • Gyroscope made smaller. 
  • Player's parts no longer fall off when hit. (Enemies' still do.) 
  • Explosions push back ships, and explosions from missiles do damage.
  • Cockpits now generate energy, store energy, and can turn the ship. Only a tiny bit of each. Before a ship that lost a generator, battery, or gyro was useless. Cockpits still cannot thrust (so keep a spare engine handy!). 
  • Parts menu drag-and-drop interface fixed & added. This interface is much, much easier to use. 

I am now interested in feedback on balance issues.

 

Links

Home Page
http://code.google.com/p/stardog/
Source
http://code.google.com/p/stardog/downloads/list

Releases

Stardog pre-alpha 10-27-10 — 27 Oct, 2010

Stardog prealpha 10-25-10 — 25 Oct, 2010

Stardog pre-alpha 10-29-10 — 29 Oct, 2010

Stardog 0.2010.11.07.0 — 8 Nov, 2010

Stardog pre-alpha 10-31-10 — 1 Nov, 2010

Stardog 0.2010.11.30.1 — 30 Nov, 2010

Stardog 0.2010.11.20.0 — 20 Nov, 2010

Stardog 0.2011.01.18.0 — 18 Jan, 2011

Stardog 0.2011.02.16.0 — 16 Feb, 2011

Pygame.org account Comments

  • Zenemas 2011-10-11 20:21

    Still updating, or am I necroing?

  • John Board 2011-12-26 09:22

    This looks quite like Netrek 
    http://www.netrek.org/ (Gytha)

  • Aat Karelse 2015-02-08 02:26

    I have updated this game somewhat, you can find the updated version at: https://github.com/aaps/stardo...