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Stupid Jetpak Mario

Stupid Jetpak Mario - Nov 25 2010

Andy Hanson (rhodiumgames)

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Description

Mario now has a jetpak and zapper, and by collecting the Chaos Emeralds he can go Super Saiyan. But is he a bad enough dude to save the president?

Changes

Implemented the first level. Physics changes: hairpin turns, run out of fuel (recharge on ground), reach max speed faster, slowed descent I promise to stop making useless updates after this. :P

Links

Home Page: http://www.rhodiumgames.com/
Source: http://www.rhodiumgames.com/stupid-jetpak-mario/

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Releases

Stupid Jetpak Mario - Nov 25 2010 - Nov 24, 2010

Pygame.org account Comments

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March 10, 2011 2:50pm - Zachariah Callaway - nickname: (xzcallaway)
A .deb package of Stupid Jetpak Mario is available for download at http://www.dotdeb.com/mariolemming2.php
November 26, 2010 8:29pm - Hewitt Squared Labs - nickname: (hewitt2labs)
Even better! I like the graphics change for different lives. I would suggest adding a fuel bar for the jetpack(I might even see about doing it myself to see how it would look)

A thought just came to me, what if you made multiplayer (on the same keyboard) so that two people can duel it out on a non-scrolling map.
November 24, 2010 10:56pm - Hewitt Squared Labs - nickname: (hewitt2labs) - 3/5
Great job, much better jetpack physics than at first. it's still difficult to control, and the hp doesn't appear to do anything (I got to negatives quick). but awesome physics and enemy control (path following as far as I can tell). I think that some tweaking on the controls (hover button?) and a storyline would make this a nice little game!
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