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Tron 2

Tron 2 - 0.9.8

Lucas Philips (quotex)



Ghostshooter53's clone of Tron + multiplayer and collision support. controls are blue(w,a,s,d) white (f,h) or (t,f,g,h) I forgot which one lol green(u,h,j,k) and red(up,left,down,right). If you move the opposite direction you're moving, go offscreen, or hit someone's light wall, you vanish. When all four vanish, all four reappear at their original positions. AI is functional, but in development.


terminal application "python" ->single player score attack mode still uses old point list collision detection, which is lame as all get out. "python" -> multiplayer battle with AI. player type can be changed in to be a lightbike instead of a car. lightbikes have better abilities right now.:p


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Tron 2 - 0.9.8 - Apr 13, 2014
Tron 2 - 0.9.4 - Oct 16, 2012
Tron 2 - 0.9.3 - Oct 14, 2012
Tron 2 - 0.9.2 - Oct 6, 2012
Tron 2 - 0.9.1 - Oct 2, 2012
Tron 2 - 0.9.0 - Oct 1, 2012 account Comments

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October 28, 2012 9:32pm - Lucas Philips - nickname: (quotex)
@Mekire. Lmao yes. I was trying for that minimized class structure. I wanted a class for each vehicle, as in a class for lightbikes, gliders, tanks, etc. Every lightbike has the same properties, but different keysets, colors, and positions. Likewise every tank has the same properties. But the tanks differ in basic function from the lightbikes, moving half as fast, but being able to shoot a wall destroying blast every so and so seconds. To do that, well it would require a better wall creating system. :p anyway that's just something I'm thinking of implementing in the future.

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