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Tron 2

Tron 2 - 0.9.3

Lucas Philips (quotex)

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Description

Ghostshooter53's clone of Tron + multiplayer and collision support. controls are blue(w,a,s,d) white (f,h) or (t,f,g,h) I forgot which one lol green(u,h,j,k) and red(up,left,down,right). If you move the opposite direction you're moving, go offscreen, or hit someone's light wall, you vanish. When all four vanish, all four reappear at their original positions. AI is functional, but in development.

Changes

Editted the Tron.py file, and added a singleplayerAI.py file. the second one is wierd and incomplete, but has some simple AI to play against. Im not sure if the white player in Tron.py still works. :p I changed controls to minimize buttons used, but it doesn't work well lol. PLEASE HELP ME FIX THE AI!!! :3

Links

Home Page: https://www.facebook.com/#!/groups/panthersprogramming/
Source: https://docs.google.com/open?id=0B43DOsYJco-BeElRVzViaXpuVGc

Screenshot


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Releases

Tron 2 - 0.9.8 - Apr 13, 2014
Tron 2 - 0.9.4 - Oct 16, 2012
Tron 2 - 0.9.3 - Oct 14, 2012
Tron 2 - 0.9.2 - Oct 6, 2012
Tron 2 - 0.9.1 - Oct 2, 2012
Tron 2 - 0.9.0 - Oct 1, 2012

Pygame.org account Comments

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October 28, 2012 9:32pm - Lucas Philips - nickname: (quotex)
@Mekire. Lmao yes. I was trying for that minimized class structure. I wanted a class for each vehicle, as in a class for lightbikes, gliders, tanks, etc. Every lightbike has the same properties, but different keysets, colors, and positions. Likewise every tank has the same properties. But the tanks differ in basic function from the lightbikes, moving half as fast, but being able to shoot a wall destroying blast every so and so seconds. To do that, well it would require a better wall creating system. :p anyway that's just something I'm thinking of implementing in the future.
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