Trosnoth - 1.5.1
J. D. Bartlett (talljosh)
Trosnoth is a network team game that requires team strategy to win.
The Trosnoth idea was conceived by a bunch of ÜberTweak
leaders who were looking for another network game to play on camp that:
- was low-cost;
- was team-based;
- involved strategy;
- was easy to teach.
Changes in version 1.5.1:
- New upgrades: machine gun, shoxwave, ninja. These replace the turret and phase shift upgrades.
- You can now tell what upgrades a player has by looking at them (e.g. players with machine gunner and shoxwave have a visibly different gun, player with minimap disruption wears a radar hat).
- New zone capture indicator on minimap: zones on minimap have coloured circle showing whether the zone can be captured or is in danger of capture.
- Players can now mark zones on the minimap to draw the attention of team-mates.
- Added practise mode (with bots) to menu.
- Authentication server lobby now adds bots players to the game up to a certain minimum number of total players.
- Authentication server now also runs a web server which displays player achievements.
- Initial work on "Trosnoth core", a web-based menu system for Trosnoth that integrates with the authentication server web site.
- When playing Trosnoth from the Trosnoth core, you now have the ability to add authentication servers other than the defaults.
- Console output is quieter: only errors are logged unless a debug flag is given.
- Some refactoring, including some efficiency gains.
click to view original size
|Trosnoth - 1.6.0 ||- Jan 25, 2012|
|Trosnoth - 1.5.2 ||- Feb 22, 2011|
|Trosnoth - 1.5.1 ||- Jan 20, 2011|
|Trosnoth - 1.4.1 ||- Oct 17, 2010|
|Trosnoth - 1.4.0 ||- Oct 16, 2010|
|Trosnoth - 1.3.2 ||- Aug 29, 2010|
|Trosnoth - 1.3.1 ||- Aug 16, 2010|
|Trosnoth - 1.3.0 (unstable) ||- Aug 2, 2010|
|Trosnoth - 1.2.2 ||- Jul 22, 2010|
|Trosnoth - 1.2.1 ||- Jul 3, 2010|
|Trosnoth - 1.2.0 ||- Jun 30, 2010|
|Trosnoth - 1.1.0 ||- Feb 20, 2010|
|Trosnoth - 1.0.1 ||- Oct 18, 2009|
|Trosnoth - 1.0.0 ||- Oct 17, 2009|
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