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around every corner

"around every corner" is an experimental game about navigating a maze with unknown horrors just out of sight.


Adam Gashlin
(hcs)

"around every corner" is an experimental game about navigating a maze with unknown horrors just out of sight.
The white area is the where you are safe to go. It is where you can see, and places you remember.
Your confidence quickly fades, however.
Where you can't see doesn't stay safe for long.
Various obstacles obscure your vision and block your path, but all you can see of them is their absence from your field of view.
Apply metaphor to taste.

Changes

Links

Home Page
http://gashlin.net/games/aec/

Releases

around every corner r36 — 23 Jul, 2010

around every corner r24 — 19 Jul, 2010

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