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crawlr

crawlr - 0.1a1

Michael Fiano (axedcode)

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Description

This is a fork of my other project, bloodcurse. The major difference is this game will be focused on fighting monsters (rogue-like), rather than a full role-playing game.

Changes

Initial version.
* completed map system.
* started battle sequence - currently when a random encounter occurs a list of fighting monsters is printed to the console output.

To do for next release:
* finish region 1 monster attributes.
* pseudo-randomization using monster's frequency attribute.
* switch from map to battle scene drawing.

Links

Home Page: http://www.github.com/axedcode/crawlr
Source: http://github.com/axedcode/crawlr/tarball/master

Screenshot


click to view original size

Releases

crawlr - 0.1a2 - Jan 10, 2010
crawlr - 0.1a1 - Oct 17, 2009

Pygame.org account Comments

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July 24, 2010 11:31am - Michael Fiano - nickname: (axedcode)
@gary: thanks, no problem at all - I'd like to see what you accomplished :)
July 22, 2010 11:41pm - gary - nickname: (questman)
I like the state machine, hope you dont mind me and some buddies are using this as a base for our software developing class, youll have to see the final proj when we finish
January 20, 2010 2:31am - Michael Fiano - nickname: (axedcode)
Thanks for the comment. :) I hope to make this game somewhat playable for the next release. This is only a 1 man team and 2 years of work for practically nothing so far, so don't hold your breath, or you might not be here to play it!
January 17, 2010 9:29pm - Gummbum - nickname: (gummbum)
I like the code organization. Love the terrain transitions. Can't wait to see some playable content.
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