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fabula - 0.6.0

Florian Berger (fberger)



Fabula is an Open Source Python Game Engine suitable for adventure, role-playing and strategy games and digital interactive storytelling.

Fabula can be used as a library to develop your own games. As an alternative, you can use the Pygame-based graphical editor and the default game engine that come with fabula.


  • client-server architecture
  • event-based protocol
  • multiplayer and networking capabilites
  • multi-threaded server
  • abstract, visualisation-agnostic model of a game world
  • asset manager
  • plugin system
  • recording and playback of gameplay
  • well-documented code
  • runs on Linux and MS Windows (it should work on OS X, too, but this has not yet been tested)

Fabula uses the clickndrag library under the hood for sprites, items, tiles and the GUI.

All 0.8.x releases of Fabula are alpha versions. They may not install cleanly, lack features, crash or set your pet on fire. Use at your own risk!

Please note that fabula needs Python 3 to run.

"Fabula" used to be called "Shard" before being released to the public in 2011.


Fabula now supports rooms larger than the screen in client and editor. Changed the underlying rendering architecture to pre-render backgrounds and resize bitmaps to fit the size of the room. Moving the mouse to the edges of the window triggers horizontal scrolling. Loading large background images in the editor now creates a room of an appropriate size. Fabula applications now read options from a config file, most prominently the 'fullscreen' option. Minor fixes and documentation update.

Please note that fabula needs Python 3 to run.


Home Page:


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fabula - 0.8.3 - Jun 27, 2012
fabula - 0.8.2 - Feb 11, 2012
fabula - 0.8.1 - Jan 31, 2012
fabula - 0.8.0 - Jan 13, 2012
fabula - 0.7.0 - Jul 19, 2011
fabula - 0.6.0 - Apr 14, 2011
fabula - 0.5.0 - Apr 6, 2011
fabula - 0.4.0 - Mar 25, 2011
fabula - 0.3.0 - Mar 23, 2011
fabula - 0.2.0 - Mar 11, 2011
fabula - 0.1.0 - Jan 13, 2011 account Comments

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August 9, 2011 8:06am - Xandar Kablandar - nickname: (eternalcheesecake)
Hey thank you for the new release! I installed it via the "python3 install" recipe in the README (actually needed to be prefaced "sudo"), and that went without a hitch. But it wasn't clear how to actually run the installed program from within my Linux distro.

Looking at the installation output, it mentioned 3 scripts copied to /usr/local/bin/ :,, and So I tried executing them, but it immediate gave me a traceback--I don't have Pygame for Python 3 ("ImportError: No module named pygame").

Do you know of a convenient way to install Pygame 3 for Python 3 under K/Ubuntu?
July 19, 2011 4:04pm - Florian Berger - nickname: (fberger)
@eternalcheesecake: Your issues have been fixed in the 0.7.0 release. Fabula should install with vanilla distutils now, no need for cx_Freeze. Distribution format has been changed to a ZIP file with all symlinks dereferenced.
May 12, 2011 12:02pm - Florian Berger - nickname: (fberger)
@eternalcheesecake, all 0.x releases are to be considered Alpha, sorry for the inconveniences. I will fix the setup issue in the next release. Also those very private symlinks will go away in stable releases. :) Thanks for the hint.
April 14, 2011 11:34am - Xandar Kablandar - nickname: (eternalcheesecake)
Been wanting to try this out but am hitting setup issues running "python3 install" as it needs cx_Freeze, but I cannot install that by running "sudo pip install cx_Freeze", as I assume that Python 2.6 is catching it not 3.x.

Also, looking through the scripts subdirectory, I see a number of files that are links to files on your personal machine, like "100x100-gray-png" linking to "/home/florian/doktorarbeit/projekte/fabula/draft/100x100-gray.png"... I think those are going to need to be dereferenced before being archived.

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